{
Actor child = Self().GetChildAt(i);
- child.SetAnchorPoint( anchorPointAndParentOrigin );
- child.SetParentOrigin( anchorPointAndParentOrigin );
+ child.SetProperty( Actor::Property::ANCHOR_POINT, anchorPointAndParentOrigin );
+ child.SetProperty( Actor::Property::PARENT_ORIGIN, anchorPointAndParentOrigin );
Vector2 currentChildSize( child.GetTargetSize().GetVectorXY() );
if( currentChildSize == Vector2::ZERO )
}
Alignment::Alignment( Toolkit::Alignment::Type horizontal, Toolkit::Alignment::Type vertical )
-: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
mHorizontal( horizontal ),
mVertical( vertical ),
mScaling( Toolkit::Alignment::ScaleNone ),