#include <dali/devel-api/scripting/scripting.h>
#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/builder/style.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
// merge them into the visual map
if( instancedProperties )
{
- Property::Value* instanceTypeValue = instancedProperties->Find( Toolkit::DevelVisual::Property::TYPE);
- Property::Value* newTypeValue = visualMap.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE );
+ Property::Value* instanceTypeValue = instancedProperties->Find( Toolkit::Visual::Property::TYPE);
+ Property::Value* newTypeValue = visualMap.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
if( instanceTypeValue && newTypeValue )
{
int instanceVisualType=-1;