TreeNodeManipulator modify(node);
modify.SetName(name);
- // Set the type of the existing node, this may remove children where necessary
- // (changing from container type to value type)
+
+ // Set the type of the existing node.
+ // Where the new type is different, then any children of this node will
+ // be deleted.
+ // When the type is an array of numbers, then this will also remove any children
+ // When the type is an object or other array, then the children will not be removed,
+ // but will instead follow these replace rules.
modify.SetType(type);
mCurrent = modify;