-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <sstream>
+#include <dali/public-api/object/property-array.h>
+#include <dali/public-api/object/property-map.h>
+#include <dali/devel-api/adaptor-framework/color-controller.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/builder/builder-impl.h>
#include <dali-toolkit/internal/builder/builder-get-is.inl.h>
+#include <dali-toolkit/internal/builder/replacement.h>
+
namespace Dali
{
bool SetPropertyFromNode( const TreeNode& node, Property::Value& value );
/*
+ * Set a property value from a tree node as SetPropertyFromNode() above
+ * @param node The node string to convert from
+ * @param value The property value to set
+ * @param replacement The overriding replacement map (if any)
+ * @return true if the string could be converted.
+ */
+bool SetPropertyFromNode( const TreeNode& node, Property::Value& value,
+ const Replacement& replacement );
+
+/*
* Set a property value as the given type from a tree node.
* @param node The node string to convert from
* @param type The property type to convert to.
*/
bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value );
+/*
+ * Set a property value as the given type from a tree node as SetPropertyFromNode() above
+ * @param node The node string to convert from
+ * @param type The property type to convert to.
+ * @param value The property value to set
+ * @param replacement The overriding replacement map (if any)
+ * @return true if the string could be converted to the correct type.
+ */
+bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value,
+ const Replacement& replacement );
+
+
+namespace
+{
+
+/**
+ * Converts a HTML style 'color' hex string ("#FF0000" for bright red) to a Vector4.
+ * The Vector4 alpha component will be set to 1.0f
+ * @param hexString The HTML style hex string
+ * @return a Vector4 containing the new color value
+ */
+Vector4 HexStringToVector4( const char* s )
+{
+ unsigned int value(0u);
+ std::istringstream( s ) >> std::hex >> value;
+ return Vector4( ((value >> 16 ) & 0xff ) / 255.0f,
+ ((value >> 8 ) & 0xff ) / 255.0f,
+ (value & 0xff ) / 255.0f,
+ 1.0f );
+}
+
+} // anon namespace
+
+
/**
* A property value type can be forced when its unknown by a disambiguation convention in the json
* ie "myarray": [1,2,3,4] ; would be a vector but
* "myarray": {'type-cast':'array', 'value':[1,2,3,4]} would be an array
* @param child The node whos string to search for a disambiguated type
* @param value The value to set
+ * @param overrideMap The user overriding constant map
+ * @param defaultMap The default map.
* @return True if child contained a disambiguated string that could be converted.
*/
bool Disambiguated(const TreeNode& child, // ConstantLut& constantLut,
- Dali::Property::Value& value)
+ Dali::Property::Value& value,
+ const Replacement& replacement )
{
OptionalString childType = IsString( IsChild(child, "type-cast") );
OptionalChild childValue = IsChild(child, "value");
// type-cast and value keys. If they do then a work around is to add a bogus key to not run this case.
if(*childType == "boolean")
{
- return SetPropertyFromNode( *childValue, Dali::Property::BOOLEAN, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::BOOLEAN, value, replacement);
}
else if(*childType == "float")
{
- return SetPropertyFromNode( *childValue, Dali::Property::FLOAT, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::FLOAT, value, replacement);
}
else if(*childType == "vector2")
{
- return SetPropertyFromNode( *childValue, Dali::Property::VECTOR2, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::VECTOR2, value, replacement);
}
else if(*childType == "vector3")
{
- return SetPropertyFromNode( *childValue, Dali::Property::VECTOR3, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::VECTOR3, value, replacement);
}
else if(*childType == "vector4")
{
- return SetPropertyFromNode( *childValue, Dali::Property::VECTOR4, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::VECTOR4, value, replacement);
}
else if(*childType == "rotation")
{
- return SetPropertyFromNode( *childValue, Dali::Property::ROTATION, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::ROTATION, value, replacement);
}
else if(*childType == "rect")
{
- return SetPropertyFromNode( *childValue, Dali::Property::RECTANGLE, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::RECTANGLE, value, replacement);
}
else if(*childType == "string")
{
- return SetPropertyFromNode( *childValue, Dali::Property::STRING, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::STRING, value, replacement);
}
else if(*childType == "map")
{
- return SetPropertyFromNode( *childValue, Dali::Property::MAP, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::MAP, value, replacement);
}
else if(*childType == "array")
{
- return SetPropertyFromNode( *childValue, Dali::Property::ARRAY, value);
+ return SetPropertyFromNode( *childValue, Dali::Property::ARRAY, value, replacement);
}
}
return false;
}
-bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value )
+
+bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value)
+{
+ Replacement noReplacement;
+ return SetPropertyFromNode( node, type, value, noReplacement );
+}
+
+bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value,
+ const Replacement& replacer )
{
bool done = false;
{
case Property::BOOLEAN:
{
- if( OptionalBoolean v = IsBoolean(node) )
+ if( OptionalBoolean v = replacer.IsBoolean(node) )
{
value = *v;
done = true;
}
case Property::FLOAT:
{
- if( OptionalFloat v = IsFloat(node) )
+ if( OptionalFloat v = replacer.IsFloat(node) )
{
value = *v;
done = true;
}
case Property::INTEGER:
{
- if( OptionalInteger v = IsInteger(node) )
+ if( OptionalInteger v = replacer.IsInteger(node) )
{
value = *v;
done = true;
}
case Property::UNSIGNED_INTEGER:
{
- if( OptionalInteger v = IsInteger(node) )
+ if( OptionalUnsignedInt v = replacer.IsUnsignedInteger( node) )
{
- if( *v >= 0 ) // with a loss of resolution....
- {
- value = *v;
- done = true;
- }
+ value = *v;
+ done = true;
}
break;
}
case Property::VECTOR2:
{
- if( OptionalVector2 v = IsVector2(node) )
+ if( OptionalVector2 v = replacer.IsVector2(node) )
{
value = *v;
done = true;
}
case Property::VECTOR3:
{
- if( OptionalVector3 v = IsVector3(node) )
+ if( OptionalVector3 v = replacer.IsVector3(node) )
{
value = *v;
done = true;
}
case Property::VECTOR4:
{
- if( OptionalVector4 v = IsVector4(node) )
+ if( OptionalVector4 v = replacer.IsVector4(node) )
{
value = *v;
done = true;
- }
+ }
+ else if( OptionalString s = replacer.IsString(node) )
+ {
+ if( (*s)[0] == '#' && 7 == (*s).size() )
+ {
+ value = HexStringToVector4( &(*s)[1] );
+ done = true;
+ }
+ else if( Dali::ColorController::Get() )
+ {
+ Vector4 color;
+ done = Dali::ColorController::Get().RetrieveColor( *s, color );
+ value = color;
+ }
+ }
+ else if( TreeNode::OBJECT == node.GetType() )
+ {
+ // check for "r", "g" and "b" child color component nodes
+ OptionalInteger r = replacer.IsInteger( IsChild(node, "r") );
+ OptionalInteger g = replacer.IsInteger( IsChild(node, "g") );
+ OptionalInteger b = replacer.IsInteger( IsChild(node, "b") );
+ if( r && g && b )
+ {
+ float red( (*r) * (1.0f/255.0f) );
+ float green( (*g) * (1.0f/255.0f) );
+ float blue( (*b) * (1.0f/255.0f) );
+ // check for optional "a" (alpha) node, default to fully opaque if it is not found.
+ float alpha( 1.0f );
+ OptionalInteger a = replacer.IsInteger( IsChild(node, "a") );
+ if( a )
+ {
+ alpha = (*a) * (1.0f/255.0f);
+ }
+ value = Vector4( red, green, blue, alpha );
+ done = true;
+ }
+ }
break;
}
case Property::MATRIX3:
{
- if( OptionalMatrix3 v = IsMatrix3(node) )
+ if( OptionalMatrix3 v = replacer.IsMatrix3(node) )
{
value = *v;
done = true;
}
case Property::MATRIX:
{
- if( OptionalMatrix v = IsMatrix(node) )
+ if( OptionalMatrix v = replacer.IsMatrix(node) )
{
value = *v;
done = true;
}
case Property::RECTANGLE:
{
- if( OptionalRect v = IsRect(node) )
+ if( OptionalRect v = replacer.IsRect(node) )
{
value = *v;
done = true;
{
if(4 == node.Size())
{
- if( OptionalVector4 ov = IsVector4(node) )
+ if( OptionalVector4 ov = replacer.IsVector4(node) )
{
const Vector4& v = *ov;
// angle, axis as per spec
else
{
// degrees Euler as per spec
- if( OptionalVector3 v = IsVector3(node) )
+ if( OptionalVector3 v = replacer.IsVector3(node) )
{
value = Quaternion(Radian(Degree((*v).x)),
Radian(Degree((*v).y)),
}
case Property::STRING:
{
- if( OptionalString v = IsString(node) )
+ if( OptionalString v = replacer.IsString(node) )
{
value = *v;
done = true;
}
case Property::ARRAY:
{
- if(node.Size())
+ if( replacer.IsArray( node, value ) )
+ {
+ done = true;
+ }
+ else if(node.Size())
{
value = Property::Value(Property::ARRAY);
+ Property::Array* array = value.GetArray();
unsigned int i = 0;
TreeNode::ConstIterator iter(node.CBegin());
for( ; i < node.Size(); ++i, ++iter)
{
- Property::Value v;
- if( SetPropertyFromNode( (*iter).second, v) )
+ Property::Value childValue;
+ if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
{
- value.AppendItem(v);
+ array->PushBack( childValue );
}
}
- if( value.GetSize() == static_cast<int>(node.Size()) )
+ if( array->Count() == node.Size() )
{
done = true;
}
}
case Property::MAP:
{
- if(node.Size())
+ if( replacer.IsMap( node, value ) )
+ {
+ done = true;
+ }
+ else if(node.Size())
{
value = Property::Value(Property::MAP);
+ Property::Map* map = value.GetMap();
unsigned int i = 0;
TreeNode::ConstIterator iter(node.CBegin());
for( ; i < node.Size(); ++i, ++iter)
{
- Property::Value v;
- if( SetPropertyFromNode( (*iter).second, v) )
+ Property::Value childValue;
+ if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
{
- value.SetValue( (*iter).first, v );
+ map->Insert( (*iter).first, childValue );
}
}
- if( value.GetSize() == static_cast<int>(node.Size()) )
+ if( map->Count() == node.Size() )
{
done = true;
}
}
break;
}
- case Property::TYPE_COUNT:
case Property::NONE:
{
break;
}
- }
+ } // switch type
return done;
}
-
bool SetPropertyFromNode( const TreeNode& node, Property::Value& value )
+
+{
+ Replacement replacer;
+ return SetPropertyFromNode( node, value, replacer );
+}
+
+bool SetPropertyFromNode( const TreeNode& node, Property::Value& value,
+ const Replacement& replacer )
{
bool done = false;
// some values are ambiguous as we have no Property::Type but can be disambiguated in the json
// Currently Rotations and Rectangle must always be disambiguated when a type isnt available
- if( Disambiguated( node, value ) )
+ if( Disambiguated( node, value, replacer ) )
{
done = true;
}
value = *v;
done = true;
}
- if( OptionalVector4 v = IsVector4(node) )
+ else if( OptionalVector4 v = IsVector4(node) )
{
value = *v;
done = true;
else
{
value = Property::Value(Property::ARRAY);
- Property::Value v;
+ Property::Array* array = value.GetArray();
for(TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter)
{
- if( SetPropertyFromNode( (*iter).second, v) )
+ Property::Value childValue;
+ if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
{
- value.AppendItem(v);
+ array->PushBack( childValue );
done = true;
}
}
if( ((*iter).first) == 0 )
{
value = Property::Value(Property::ARRAY);
- Property::Value v;
+ Property::Array* array = value.GetArray();
for(unsigned int i = 0; i < node.Size(); ++i, ++iter)
{
- if( SetPropertyFromNode( (*iter).second, v) )
+ Property::Value childValue;
+ if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
{
- value.AppendItem(v);
+ array->PushBack( childValue );
done = true;
}
}
else
{
value = Property::Value(Property::MAP);
- Property::Value v;
+ Property::Map* map = value.GetMap();
for(unsigned int i = 0; i < node.Size(); ++i, ++iter)
{
- if( SetPropertyFromNode( (*iter).second, v) )
+ Property::Value childValue;
+ if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
{
- value.SetValue((*iter).first, v);
+ map->Insert( (*iter).first, childValue );
done = true;
}
}
else // if( 0 == node.size() )
{
// no children so either one of bool, float, integer, string
- OptionalBoolean aBool = IsBoolean(node);
- OptionalInteger anInt = IsInteger(node);
- OptionalFloat aFloat = IsFloat(node);
- OptionalString aString = IsString(node);
+ OptionalBoolean aBool = replacer.IsBoolean(node);
+ OptionalInteger anInt = replacer.IsInteger(node);
+ OptionalFloat aFloat = replacer.IsFloat(node);
+ OptionalString aString = replacer.IsString(node);
if(aBool)
{