-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <sstream>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/builder/builder-impl.h>
#include <dali-toolkit/internal/builder/builder-get-is.inl.h>
#include <dali-toolkit/internal/builder/replacement.h>
+
namespace Dali
{
}
case Property::UNSIGNED_INTEGER:
{
- if( OptionalInteger v = replacer.IsInteger(node) )
+ if( OptionalUnsignedInt v = replacer.IsUnsignedInteger( node) )
{
if( *v >= 0 ) // with a loss of resolution....
{
value = HexStringToVector4( &(*s)[1] );
done = true;
}
+ else if( Dali::ColorController::Get() )
+ {
+ Vector4 color;
+ done = Dali::ColorController::Get().RetrieveColor( *s, color );
+ value = color;
+ }
}
else if( TreeNode::OBJECT == node.GetType() )
{
if( r && g && b )
{
float red( (*r) * (1.0f/255.0f) );
- float green( (*r) * (1.0f/255.0f) );
- float blue( (*r) * (1.0f/255.0f) );
+ float green( (*g) * (1.0f/255.0f) );
+ float blue( (*b) * (1.0f/255.0f) );
// check for optional "a" (alpha) node, default to fully opaque if it is not found.
float alpha( 1.0f );
OptionalInteger a = replacer.IsInteger( IsChild(node, "a") );