#include <list>
#include <map>
#include <dali/public-api/common/stage.h>
+#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/object/base-object.h>
#include <dali/public-api/object/property-map.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/builder/json-parser.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/json-parser.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
#include <dali-toolkit/internal/builder/builder-declarations.h>
// Warning messages usually displayed
void CreateRenderTask( const std::string &name );
/**
- * @copydoc Toolkit::Builder::GetShaderEffect
- */
- ShaderEffect GetShaderEffect( const std::string &name );
-
- /**
- * @copydoc Toolkit::Builder::GetShaderEffect
- */
- ShaderEffect GetShaderEffect( const std::string &name, const Replacement& constant );
-
- /**
* @copydoc Toolkit::Builder::GetFrameBufferImage
*/
FrameBufferImage GetFrameBufferImage( const std::string &name );
* @copydoc Toolkit::Builder::GetPath
*/
Path GetPath( const std::string &name );
+
+ /**
+ * @copydoc Toolkit::Builder::GetPathConstrainer
+ */
+ Dali::PathConstrainer GetPathConstrainer( const std::string& name );
+
+ /*
+ * Check if a given constrainer is of type PathConstrainer
+ * @param[in] name The name of the constrainer
+ * @return True if constainer is of type PathConstrainer, False otherwise
+ *
+ */
+ bool IsPathConstrainer( const std::string& name );
+
+ /**
+ * @copydoc Toolkit::Builder::GetLinearConstrainer
+ */
+ Dali::LinearConstrainer GetLinearConstrainer( const std::string& name );
+
+ /*
+ * Check if a given constrainer is of type LinearConstrainer
+ * @param[in] name The name of the constrainer
+ * @return True if constainer is of type LinearConstrainer, False otherwise
+ *
+ */
+ bool IsLinearConstrainer( const std::string& name );
+
/**
* @copydoc Toolkit::Builder::QuitSignal
*/
void SetupTask( RenderTask& task, const Toolkit::TreeNode& node, const Replacement& replacement );
+ void SetCustomProperties( const TreeNode& node, Handle& handle, const Replacement& constant, const std::string& childName, Property::AccessMode accessMode );
+
private:
Toolkit::JsonParser mParser;
typedef std::map<const std::string, FrameBufferImage> ImageLut;
ImageLut mFrameBufferImageLut;
- typedef std::map<const std::string, ShaderEffect> ShaderEffectLut;
- ShaderEffectLut mShaderEffectLut;
-
typedef std::map<const std::string, Path> PathLut;
PathLut mPathLut;
+ typedef struct{ std::string name; Dali::PathConstrainer pathConstrainer; } PathConstrainerEntry;
+ typedef std::vector<PathConstrainerEntry> PathConstrainerLut;
+ PathConstrainerLut mPathConstrainerLut;
+
+ typedef struct{ std::string name; Dali::LinearConstrainer linearConstrainer; } LinearConstrainerEntry;
+ typedef std::vector<LinearConstrainerEntry> LinearConstrainerLut;
+ LinearConstrainerLut mLinearConstrainerLut;
+
SlotDelegate<Builder> mSlotDelegate;
Property::Map mReplacementMap;
+ typedef std::vector< TreeNode::KeyNodePair > MappingsLut;
+ MappingsLut mCompleteMappings;
+
BaseHandle Create( const std::string& templateName, const Replacement& constant );
BaseHandle DoCreate( const TreeNode& root, const TreeNode& node, Actor parent, const Replacement& replacements );
Animation CreateAnimation( const std::string& animationName, const Replacement& replacement, Dali::Actor sourceActor );
+ typedef std::vector<const char*> KeyStack;
+
+ /**
+ * Tests if the value is a string delimited by <>. If it is, then it attempts to
+ * change the value to the mapping from a matching key in the mappings table.
+ * @param[in] mappingRoot The JSON node containing the mappings
+ * @param[in,out] keyStack the stack of visited keys
+ * @param[in,out] value The string value to test and write back to.
+ * @return true if the value was converted, false otherwise.
+ */
+ bool ConvertChildValue( const TreeNode& mappingRoot, KeyStack& keyStack, Property::Value& value );
+
+ /**
+ * Find the key in the mapping table, if it's present, then generate a property value for it (of the given type if available), recursing as necessary, and stopping if any cycles
+ * are detected.
+ * @param[in] mappingRoot The JSON node containing the mappings
+ * @param[in] theKey The key to search for
+ * @param[in,out] keyStack the stack of visited keys
+ * @param[in] propertyType The property type if known, or NONE
+ * @param[in,out] value The string value to test and write back to.
+ */
+ bool RecursePropertyMap( const TreeNode& mappingRoot, KeyStack& keyStack, const char* theKey, Property::Type propertyType, Property::Value& value );
+
+ /**
+ * Find the key in the mapping table, if it's present, then generate a property value for it (of the given type if available), recursing as necessary, and stopping if any cycles
+ * are detected.
+ * @param[in] mappingRoot The JSON node containing the mappings
+ * @param[in] theKey The key to search for
+ * @param[in] propertyType The property type if known, or NONE
+ * @param[in,out] value The string value to test and write back to.
+ */
+ bool GetPropertyMap( const TreeNode& mappingRoot, const char* theKey, Property::Type propertyType, Property::Value& value );
+
void ApplyProperties( const TreeNode& root, const TreeNode& node,
Dali::Handle& handle, const Replacement& constant );