Changes in Javascript plugin to compile under new mesh api
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / builder / builder-impl.cpp
index ca264ab..d4a2a3e 100644 (file)
@@ -176,11 +176,6 @@ std::string PropertyValueToString( const Property::Value& value )
       ret = std::string("Map Size=") + ToString( value.Get<Property::Map>().Count() );
       break;
     }
-    case Property::TYPE_COUNT:
-    {
-      ret = "";
-      break;
-    }
   }
 
   return ret;
@@ -263,7 +258,7 @@ void Builder::SetProperties( const TreeNode& node, Handle& handle, const Replace
       // special field 'effect' references the shader effect instances
       if(key == "effect")
       {
-        RenderableActor actor = RenderableActor::DownCast(handle);
+        ImageActor actor = ImageActor::DownCast(handle);
         if( actor )
         {
           OptionalString str = constant.IsString( keyChild.second );
@@ -287,7 +282,7 @@ void Builder::SetProperties( const TreeNode& node, Handle& handle, const Replace
 
       if( Property::INVALID_INDEX == index )
       {
-        RenderableActor actor = RenderableActor::DownCast(handle);
+        ImageActor actor = ImageActor::DownCast(handle);
         if( actor )
         {
           if( ShaderEffect effect = actor.GetShaderEffect() )