ret = std::string("Map Size=") + ToString( value.Get<Property::Map>().Count() );
break;
}
- case Property::TYPE_COUNT:
- {
- ret = "";
- break;
- }
}
return ret;
// special field 'effect' references the shader effect instances
if(key == "effect")
{
- RenderableActor actor = RenderableActor::DownCast(handle);
+ ImageActor actor = ImageActor::DownCast(handle);
if( actor )
{
OptionalString str = constant.IsString( keyChild.second );
if( Property::INVALID_INDEX == index )
{
- RenderableActor actor = RenderableActor::DownCast(handle);
+ ImageActor actor = ImageActor::DownCast(handle);
if( actor )
{
if( ShaderEffect effect = actor.GetShaderEffect() )