{
if( OptionalChild image = IsChild( *images, name ) )
{
- Dali::Property::Value propertyMap(Property::MAP);
- if( SetPropertyFromNode( *image, Property::MAP, propertyMap, constant ) )
+ Dali::Property::Value property(Property::MAP);
+ if( SetPropertyFromNode( *image, Property::MAP, property, constant ) )
{
- propertyMap.SetValue(KEYNAME_TYPE, Property::Value(std::string("FrameBufferImage")));
- ret = FrameBufferImage::DownCast( Dali::Scripting::NewImage( propertyMap ) );
+ Property::Map* map = property.GetMap();
+ (*map)[ KEYNAME_TYPE ] = Property::Value(std::string("FrameBufferImage") );
+ ret = FrameBufferImage::DownCast( Dali::Scripting::NewImage( property ) );
mFrameBufferImageLut[ name ] = ret;
}
}