Handle propertyObject( handle );
- Property::Index index = propertyObject.GetPropertyIndex( key );
+ Dali::Property::Index index = propertyObject.GetPropertyIndex( key );
if( Property::INVALID_INDEX == index )
{
if( SetPropertyFromNode( *pointsProperty, Property::ARRAY, points ) )
{
ret = Path::New();
- ret.SetProperty( Path::POINTS, points);
+ ret.SetProperty( Path::Property::POINTS, points);
//control-points property
if( OptionalChild pointsProperty = IsChild( *path, "control-points") )
Dali::Property::Value points(Property::ARRAY);
if( SetPropertyFromNode( *pointsProperty, Property::ARRAY, points ) )
{
- ret.SetProperty( Path::CONTROL_POINTS, points);
+ ret.SetProperty( Path::Property::CONTROL_POINTS, points);
}
}
else