-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali-toolkit/internal/builder/builder-impl.h>
// EXTERNAL INCLUDES
#include <sys/stat.h>
+#include <sstream>
-// INTERNAL INCLUDES
-#include <dali/dali.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali/devel-api/common/stage.h>
+#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/object/property-array.h>
+#include <dali/public-api/object/type-info.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/rendering/shader.h>
+#include <dali/public-api/signals/functor-delegate.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
+#include <dali-toolkit/devel-api/builder/json-parser.h>
#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/internal/builder/builder-get-is.inl.h>
-#include <dali-toolkit/internal/builder/builder-filesystem.h>
#include <dali-toolkit/internal/builder/builder-declarations.h>
+#include <dali-toolkit/internal/builder/builder-filesystem.h>
+#include <dali-toolkit/internal/builder/builder-get-is.inl.h>
+#include <dali-toolkit/internal/builder/builder-impl-debug.h>
+#include <dali-toolkit/internal/builder/builder-set-property.h>
#include <dali-toolkit/internal/builder/replacement.h>
+#include <dali-toolkit/internal/builder/tree-node-manipulator.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
class Replacement;
-extern Animation CreateAnimation(const TreeNode& child, const Replacement& replacements, const Dali::Actor searchRoot );
-extern bool SetPropertyFromNode( const TreeNode& node, Property::Value& value );
-extern bool SetPropertyFromNode( const TreeNode& node, Property::Value& value, const Replacement& replacements );
-extern bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value );
-extern bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value, const Replacement& replacements );
-extern Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor);
-extern Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor);
-extern Actor SetupActor( const TreeNode& node, Actor& actor );
-extern Control SetupControl( const TreeNode& node, Control& actor );
+extern Animation CreateAnimation(const TreeNode& child, const Replacement& replacements, const Dali::Actor searchRoot, Builder* const builder);
+
+extern Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode& root, const TreeNode& child, Actor actor, Dali::Toolkit::Internal::Builder* const builder);
+
+extern Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode& root, const TreeNode& child, Actor actor, Dali::Toolkit::Internal::Builder* const builder);
#if defined(DEBUG_ENABLED)
-Integration::Log::Filter* gFilterScript = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_SCRIPT");
+Integration::Log::Filter* gFilterScript = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_SCRIPT");
#endif
namespace
{
+#define TOKEN_STRING(x) #x
+
+const std::string KEYNAME_ACTORS = "actors";
+const std::string KEYNAME_ENTRY_TRANSITION = "entryTransition";
+const std::string KEYNAME_EXIT_TRANSITION = "exitTransition";
+const std::string KEYNAME_INCLUDES = "includes";
+const std::string KEYNAME_INHERIT = "inherit";
+const std::string KEYNAME_MAPPINGS = "mappings";
+const std::string KEYNAME_NAME = "name";
+const std::string KEYNAME_SIGNALS = "signals";
+const std::string KEYNAME_STATES = "states";
+const std::string KEYNAME_STYLES = "styles";
+const std::string KEYNAME_TEMPLATES = "templates";
+const std::string KEYNAME_TRANSITIONS = "transitions";
+const std::string KEYNAME_TYPE = "type";
+const std::string KEYNAME_VISUALS = "visuals";
+
+const std::string PROPERTIES = "properties";
+const std::string ANIMATABLE_PROPERTIES = "animatableProperties";
typedef std::vector<const TreeNode*> TreeNodeList;
-template <typename T>
-std::string ToString(const T& value)
+bool GetMappingKey(const std::string& str, std::string& key)
{
- std::stringstream ss;
- ss << value;
- return ss.str();
+ bool result = false;
+ std::string test(str);
+ if(!test.empty())
+ {
+ if(test.at(0) == '<')
+ {
+ if(test.at(test.length() - 1) == '>')
+ {
+ key = test.substr(1, test.length() - 2);
+ result = true;
+ }
+ }
+ }
+ return result;
}
-template <>
-std::string ToString(const Rect<int>& value)
+/*
+ * Recursively collects all styles in a node (An array of style names).
+ *
+ * stylesCollection The set of styles from the json file (a json object of named styles)
+ * style The style array to begin the collection from
+ * styleList The style list to add nodes to apply
+ */
+void CollectAllStyles(const TreeNode& stylesCollection, const TreeNode& style, TreeNodeList& styleList)
{
- std::stringstream ss;
- ss << value.x << "," << value.y << "," << value.width << "," << value.height;
- return ss.str();
+ // style is an array of style names
+ if(TreeNode::ARRAY == style.GetType())
+ {
+ for(TreeNode::ConstIterator iter = style.CBegin(); iter != style.CEnd(); ++iter)
+ {
+ if(OptionalString styleName = IsString((*iter).second))
+ {
+ if(OptionalChild node = IsChildIgnoreCase(stylesCollection, *styleName))
+ {
+ styleList.push_back(&(*node));
+
+ OptionalChild subStyle = IsChild(*node, KEYNAME_INHERIT);
+ if(!subStyle)
+ {
+ subStyle = IsChild(*node, KEYNAME_STYLES);
+ }
+ if(subStyle)
+ {
+ CollectAllStyles(stylesCollection, *subStyle, styleList);
+ }
+ }
+ }
+ }
+ }
}
+} // namespace
+
+Builder::Builder()
+: mSlotDelegate(this)
+{
+ mParser = Dali::Toolkit::JsonParser::New();
+
+ Property::Map defaultConstants;
+ defaultConstants[TOKEN_STRING(DALI_IMAGE_DIR)] = AssetManager::GetDaliImagePath();
+ defaultConstants[TOKEN_STRING(DALI_SOUND_DIR)] = AssetManager::GetDaliSoundPath();
+ defaultConstants[TOKEN_STRING(DALI_STYLE_DIR)] = AssetManager::GetDaliStylePath();
+ defaultConstants[TOKEN_STRING(DALI_STYLE_IMAGE_DIR)] = AssetManager::GetDaliStyleImagePath();
+ defaultConstants[TOKEN_STRING(DALI_SHADER_VERSION_PREFIX)] = Shader::GetShaderVersionPrefix();
+ defaultConstants[TOKEN_STRING(DALI_VERTEX_SHADER_PREFIX)] = Shader::GetVertexShaderPrefix();
+ defaultConstants[TOKEN_STRING(DALI_FRAGMENT_SHADER_PREFIX)] = Shader::GetFragmentShaderPrefix();
-std::string PropertyValueToString( const Property::Value& value )
+ AddConstants(defaultConstants);
+}
+
+void Builder::LoadFromString(std::string const& data, Dali::Toolkit::Builder::UIFormat format)
{
- std::string ret;
+ // parser to get constants and includes only
+ Dali::Toolkit::JsonParser parser = Dali::Toolkit::JsonParser::New();
- switch( value.GetType() )
+ if(!parser.Parse(data))
{
- case Property::NONE:
- {
- ret = "NONE";
- break;
- } ///< No type
- case Property::BOOLEAN:
- {
- ret = value.Get<bool>() ? "True" : "False";
- break;
- }
- case Property::FLOAT:
+ DALI_LOG_WARNING("JSON Parse Error:%d:%d:'%s'\n",
+ parser.GetErrorLineNumber(),
+ parser.GetErrorColumn(),
+ parser.GetErrorDescription().c_str());
+
+ DALI_ASSERT_ALWAYS(!"Cannot parse JSON");
+ }
+ else
+ {
+ // load constant map (allows the user to override the constants in the json after loading)
+ LoadConstants(*parser.GetRoot(), mReplacementMap);
+ // load configuration map
+ LoadConfiguration(*parser.GetRoot(), mConfigurationMap);
+ // merge includes
+ if(OptionalChild includes = IsChild(*parser.GetRoot(), KEYNAME_INCLUDES))
{
+ Replacement replacer(mReplacementMap);
- ret = ToString( value.Get<float>() );
- break;
+ for(TreeNode::ConstIterator iter = (*includes).CBegin(); iter != (*includes).CEnd(); ++iter)
+ {
+ OptionalString filename = replacer.IsString((*iter).second);
+
+ if(filename)
+ {
+#if defined(DEBUG_ENABLED)
+ DALI_SCRIPT_VERBOSE("Loading Include '%s'\n", (*filename).c_str());
+#endif
+ LoadFromString(GetFileContents(*filename));
+ }
+ }
}
- case Property::INTEGER:
+
+ if(mParser.Parse(data))
{
- ret = ToString( value.Get<int>() );
- break;
+ // Drop the styles and get them to be rebuilt against the new parse tree as required.
+ mStyles.Clear();
}
- case Property::UNSIGNED_INTEGER:
- {
- ret = ToString( value.Get<unsigned int>() );
- break;
- }
- case Property::VECTOR2:
+ else
{
- ret = ToString( value.Get<Vector2>() );
- break;
+ DALI_LOG_WARNING("JSON Parse Error:%d:%d:'%s'\n",
+ mParser.GetErrorLineNumber(),
+ mParser.GetErrorColumn(),
+ mParser.GetErrorDescription().c_str());
+
+ DALI_ASSERT_ALWAYS(!"Cannot parse JSON");
}
- case Property::VECTOR3:
+ }
+
+ DUMP_PARSE_TREE(mParser); // This macro only writes out if DEBUG is enabled and the "DUMP_TREE" constant is defined in the stylesheet.
+ DUMP_TEST_MAPPINGS(mParser);
+
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Cannot parse JSON");
+}
+
+void Builder::AddConstants(const Property::Map& map)
+{
+ mReplacementMap.Merge(map);
+}
+
+void Builder::AddConstant(const std::string& key, const Property::Value& value)
+{
+ mReplacementMap[key] = value;
+}
+
+const Property::Map& Builder::GetConfigurations() const
+{
+ return mConfigurationMap;
+}
+
+const Property::Map& Builder::GetConstants() const
+{
+ return mReplacementMap;
+}
+
+const Property::Value& Builder::GetConstant(const std::string& key) const
+{
+ Property::Value* match = mReplacementMap.Find(key);
+ if(match)
+ {
+ return (*match);
+ }
+ else
+ {
+ static Property::Value invalid;
+ return invalid;
+ }
+}
+
+Animation Builder::CreateAnimation(const std::string& animationName, const Property::Map& map, Dali::Actor sourceActor)
+{
+ Replacement replacement(map, mReplacementMap);
+ return CreateAnimation(animationName, replacement, sourceActor);
+}
+
+Animation Builder::CreateAnimation(const std::string& animationName, const Property::Map& map)
+{
+ Replacement replacement(map, mReplacementMap);
+ return CreateAnimation(animationName, replacement, Stage::GetCurrent().GetRootLayer());
+}
+
+Animation Builder::CreateAnimation(const std::string& animationName, Dali::Actor sourceActor)
+{
+ Replacement replacement(mReplacementMap);
+
+ return CreateAnimation(animationName, replacement, sourceActor);
+}
+
+Animation Builder::CreateAnimation(const std::string& animationName)
+{
+ Replacement replacement(mReplacementMap);
+
+ return CreateAnimation(animationName, replacement, Dali::Stage::GetCurrent().GetRootLayer());
+}
+
+BaseHandle Builder::Create(const std::string& templateName)
+{
+ Replacement replacement(mReplacementMap);
+ return Create(templateName, replacement);
+}
+
+BaseHandle Builder::Create(const std::string& templateName, const Property::Map& map)
+{
+ Replacement replacement(map, mReplacementMap);
+ return Create(templateName, replacement);
+}
+
+BaseHandle Builder::CreateFromJson(const std::string& json)
+{
+ BaseHandle ret;
+
+ // merge in new template, hoping no one else has one named '@temp@'
+ std::string newTemplate =
+ std::string("{\"templates\":{\"@temp@\":") +
+ json +
+ std::string("}}");
+
+ if(mParser.Parse(newTemplate))
+ {
+ Replacement replacement(mReplacementMap);
+ ret = Create("@temp@", replacement);
+ }
+
+ return ret;
+}
+
+bool Builder::ApplyFromJson(Handle& handle, const std::string& json)
+{
+ bool ret = false;
+
+ // merge new style, hoping no one else has one named '@temp@'
+ std::string newStyle =
+ std::string("{\"styles\":{\"@temp@\":") +
+ json +
+ std::string("}}");
+
+ if(mParser.Parse(newStyle))
+ {
+ Replacement replacement(mReplacementMap);
+ ret = ApplyStyle("@temp@", handle, replacement);
+ }
+
+ return ret;
+}
+
+bool Builder::ApplyStyle(const std::string& styleName, Handle& handle)
+{
+ Replacement replacer(mReplacementMap);
+ return ApplyStyle(styleName, handle, replacer);
+}
+
+bool Builder::LookupStyleName(const std::string& styleName)
+{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
+ OptionalChild styles = IsChild(*mParser.GetRoot(), KEYNAME_STYLES);
+ OptionalChild style = IsChildIgnoreCase(*styles, styleName);
+
+ if(styles && style)
+ {
+ return true;
+ }
+ return false;
+}
+
+const StylePtr Builder::GetStyle(const std::string& styleName)
+{
+ const StylePtr* style = mStyles.FindConst(styleName);
+
+ if(style == NULL)
+ {
+ return StylePtr(NULL);
+ }
+ else
+ {
+ return *style;
+ }
+}
+
+void Builder::AddActors(Actor toActor)
+{
+ // 'stage' is the default/by convention section to add from
+ AddActors("stage", toActor);
+}
+
+void Builder::AddActors(const std::string& sectionName, Actor toActor)
+{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
+ Property::Map overrideMap;
+ Replacement replacements(overrideMap, mReplacementMap);
+
+ OptionalChild add = IsChild(*mParser.GetRoot(), sectionName);
+
+ if(add)
+ {
+ for(TreeNode::ConstIterator iter = (*add).CBegin(); iter != (*add).CEnd(); ++iter)
{
- ret = ToString( value.Get<Vector3>() );
- break;
+ // empty actor adds directly to the stage
+ BaseHandle baseHandle = DoCreate(*mParser.GetRoot(), (*iter).second, Actor(), replacements);
+ Actor actor = Actor::DownCast(baseHandle);
+ if(actor)
+ {
+ toActor.Add(actor);
+ }
}
- case Property::VECTOR4:
+
+ // if were adding the 'stage' section then also check for a render task called stage
+ // to add automatically
+ if("stage" == sectionName)
{
- ret = ToString( value.Get<Vector4>() );
- break;
+ if(OptionalChild renderTasks = IsChild(*mParser.GetRoot(), "renderTasks"))
+ {
+ if(OptionalChild tasks = IsChild(*renderTasks, "stage"))
+ {
+ CreateRenderTask("stage");
+ }
+ }
}
- case Property::MATRIX3:
+ }
+}
+
+void Builder::CreateRenderTask(const std::string& name)
+{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
+ Replacement constant(mReplacementMap);
+
+ const Stage& stage = Stage::GetCurrent();
+
+ OptionalChild tasks = IsChild(*mParser.GetRoot(), "renderTasks");
+
+ if(tasks)
+ {
+ //
+ // Create the tasks from the current task as generally we want
+ // to setup task zero and onwards. Although this does overwrite
+ // the properties of the current task.
+ //
+ if(OptionalChild renderTask = IsChild(*tasks, name))
{
- ret = ToString( value.Get<Matrix3>() );
- break;
+ RenderTaskList list = stage.GetRenderTaskList();
+ unsigned int start = list.GetTaskCount();
+
+ RenderTask task;
+ if(0 == start)
+ {
+ // zero should have already been created by the stage so really
+ // this case should never happen
+ task = list.CreateTask();
+ start++;
+ }
+
+ TreeNode::ConstIterator iter = (*renderTask).CBegin();
+ task = list.GetTask(start - 1);
+
+ SetupTask(task, (*iter).second, constant);
+
+ ++iter;
+
+ for(; iter != (*renderTask).CEnd(); ++iter)
+ {
+ task = list.CreateTask();
+ SetupTask(task, (*iter).second, constant);
+ }
}
- case Property::MATRIX:
+ }
+}
+
+Path Builder::GetPath(const std::string& name)
+{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
+ Path ret;
+
+ PathLut::const_iterator iter(mPathLut.find(name));
+ if(iter != mPathLut.end())
+ {
+ ret = iter->second;
+ }
+ else
+ {
+ if(OptionalChild paths = IsChild(*mParser.GetRoot(), "paths"))
{
- ret = ToString( value.Get<Matrix>() );
- break;
+ if(OptionalChild path = IsChild(*paths, name))
+ {
+ //points property
+ if(OptionalChild pointsProperty = IsChild(*path, "points"))
+ {
+ Dali::Property::Value points(Property::ARRAY);
+ if(DeterminePropertyFromNode(*pointsProperty, Property::ARRAY, points))
+ {
+ ret = Path::New();
+ ret.SetProperty(Path::Property::POINTS, points);
+
+ //controlPoints property
+ if(OptionalChild pointsProperty = IsChild(*path, "controlPoints"))
+ {
+ Dali::Property::Value points(Property::ARRAY);
+ if(DeterminePropertyFromNode(*pointsProperty, Property::ARRAY, points))
+ {
+ ret.SetProperty(Path::Property::CONTROL_POINTS, points);
+ }
+ }
+ else
+ {
+ //Curvature
+ float curvature(0.25f);
+ if(OptionalFloat pointsProperty = IsFloat(*path, "curvature"))
+ {
+ curvature = *pointsProperty;
+ }
+ ret.GenerateControlPoints(curvature);
+ }
+
+ //Add the new path to the hash table for paths
+ mPathLut[name] = ret;
+ }
+ }
+ else
+ {
+ //Interpolation points not specified
+ DALI_SCRIPT_WARNING("Interpolation points not specified for path '%s'\n", name.c_str());
+ }
+ }
}
- case Property::RECTANGLE:
+ }
+
+ return ret;
+}
+
+PathConstrainer Builder::GetPathConstrainer(const std::string& name)
+{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
+ //Search the pathConstrainer in the LUT
+ size_t count(mPathConstrainerLut.size());
+ for(size_t i(0); i != count; ++i)
+ {
+ if(mPathConstrainerLut[i].name == name)
{
- ret = ToString( value.Get< Rect<int> >() );
- break;
+ //PathConstrainer has already been created
+ return mPathConstrainerLut[i].pathConstrainer;
}
- case Property::ROTATION:
+ }
+
+ //Create a new PathConstrainer
+ PathConstrainer ret;
+ if(OptionalChild constrainers = IsChild(*mParser.GetRoot(), "constrainers"))
+ {
+ if(OptionalChild pathConstrainer = IsChild(*constrainers, name))
{
- break;
+ OptionalString constrainerType(IsString(IsChild(*pathConstrainer, "type")));
+ if(!constrainerType)
+ {
+ DALI_SCRIPT_WARNING("Constrainer type not specified for constrainer '%s'\n", name.c_str());
+ }
+ else if(*constrainerType == "PathConstrainer")
+ {
+ //points property
+ if(OptionalChild pointsProperty = IsChild(*pathConstrainer, "points"))
+ {
+ Dali::Property::Value points(Property::ARRAY);
+ if(DeterminePropertyFromNode(*pointsProperty, Property::ARRAY, points))
+ {
+ ret = PathConstrainer::New();
+ ret.SetProperty(PathConstrainer::Property::POINTS, points);
+
+ //controlPoints property
+ if(OptionalChild pointsProperty = IsChild(*pathConstrainer, "controlPoints"))
+ {
+ Dali::Property::Value points(Property::ARRAY);
+ if(DeterminePropertyFromNode(*pointsProperty, Property::ARRAY, points))
+ {
+ ret.SetProperty(PathConstrainer::Property::CONTROL_POINTS, points);
+ }
+
+ //Forward vector
+ OptionalVector3 forward(IsVector3(IsChild(*pathConstrainer, "forward")));
+ if(forward)
+ {
+ ret.SetProperty(PathConstrainer::Property::FORWARD, *forward);
+ }
+
+ //Add the new constrainer to the vector of PathConstrainer
+ PathConstrainerEntry entry = {name, ret};
+ mPathConstrainerLut.push_back(entry);
+ }
+ else
+ {
+ //Control points not specified
+ DALI_SCRIPT_WARNING("Control points not specified for pathConstrainer '%s'\n", name.c_str());
+ }
+ }
+ }
+ else
+ {
+ //Interpolation points not specified
+ DALI_SCRIPT_WARNING("Interpolation points not specified for pathConstrainer '%s'\n", name.c_str());
+ }
+ }
+ else
+ {
+ DALI_SCRIPT_WARNING("Constrainer '%s' is not a PathConstrainer\n", name.c_str());
+ }
}
- case Property::STRING:
+ }
+
+ return ret;
+}
+
+bool Builder::IsPathConstrainer(const std::string& name)
+{
+ size_t count(mPathConstrainerLut.size());
+ for(size_t i(0); i != count; ++i)
+ {
+ if(mPathConstrainerLut[i].name == name)
{
- ret = value.Get<std::string>();
- break;
+ return true;
}
- case Property::ARRAY:
+ }
+
+ if(OptionalChild constrainers = IsChild(*mParser.GetRoot(), "constrainers"))
+ {
+ if(OptionalChild constrainer = IsChild(*constrainers, name))
{
- ret = std::string("Array Size=") + ToString( value.Get<Property::Array>().size() );
- break;
+ OptionalString constrainerType(IsString(IsChild(*constrainer, "type")));
+ if(!constrainerType)
+ {
+ return false;
+ }
+ else
+ {
+ return *constrainerType == "PathConstrainer";
+ }
}
- case Property::MAP:
+ }
+ return false;
+}
+
+Dali::LinearConstrainer Builder::GetLinearConstrainer(const std::string& name)
+{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
+ //Search the LinearConstrainer in the LUT
+ size_t count(mLinearConstrainerLut.size());
+ for(size_t i(0); i != count; ++i)
+ {
+ if(mLinearConstrainerLut[i].name == name)
{
- ret = std::string("Map Size=") + ToString( value.Get<Property::Map>().size() );
- break;
+ //LinearConstrainer has already been created
+ return mLinearConstrainerLut[i].linearConstrainer;
}
- case Property::TYPE_COUNT:
+ }
+
+ //Create a new LinearConstrainer
+ LinearConstrainer ret;
+ if(OptionalChild constrainers = IsChild(*mParser.GetRoot(), "constrainers"))
+ {
+ if(OptionalChild linearConstrainer = IsChild(*constrainers, name))
{
- ret = "";
- break;
+ OptionalString constrainerType(IsString(IsChild(*linearConstrainer, "type")));
+ if(!constrainerType)
+ {
+ DALI_SCRIPT_WARNING("Constrainer type not specified for constrainer '%s'\n", name.c_str());
+ }
+ else if(*constrainerType == "LinearConstrainer")
+ {
+ //points property
+ if(OptionalChild pointsProperty = IsChild(*linearConstrainer, "value"))
+ {
+ Dali::Property::Value points(Property::ARRAY);
+ if(DeterminePropertyFromNode(*pointsProperty, Property::ARRAY, points))
+ {
+ ret = Dali::LinearConstrainer::New();
+ ret.SetProperty(LinearConstrainer::Property::VALUE, points);
+
+ //controlPoints property
+ if(OptionalChild pointsProperty = IsChild(*linearConstrainer, "progress"))
+ {
+ Dali::Property::Value points(Property::ARRAY);
+ if(DeterminePropertyFromNode(*pointsProperty, Property::ARRAY, points))
+ {
+ ret.SetProperty(LinearConstrainer::Property::PROGRESS, points);
+ }
+ }
+ //Add the new constrainer to vector of LinearConstrainer
+ LinearConstrainerEntry entry = {name, ret};
+ mLinearConstrainerLut.push_back(entry);
+ }
+ }
+ else
+ {
+ //Interpolation points not specified
+ DALI_SCRIPT_WARNING("Values not specified for LinearConstrainer '%s'\n", name.c_str());
+ }
+ }
+ else
+ {
+ DALI_SCRIPT_WARNING("Constrainer '%s' is not a LinearConstrainer\n", name.c_str());
+ }
}
}
return ret;
}
-/*
- * Sets the handle properties found in the tree node
- */
-void SetProperties( const TreeNode& node, Handle& handle, Builder& builder, const Replacement& constant )
+bool Builder::IsLinearConstrainer(const std::string& name)
{
- if( handle )
+ // Search the LinearConstrainer in the LUT
+ size_t count(mLinearConstrainerLut.size());
+ for(size_t i(0); i != count; ++i)
{
- for( TreeNode::ConstIterator iter = node.CBegin(); iter != node.CEnd(); ++iter )
+ if(mLinearConstrainerLut[i].name == name)
{
- const TreeNode::KeyNodePair& keyChild = *iter;
-
- std::string key( keyChild.first );
+ return true;
+ }
+ }
- // ignore special fields; type,actors,signals
- if(key == "type" || key == "actors" || key == "signals")
+ if(OptionalChild constrainers = IsChild(*mParser.GetRoot(), "constrainers"))
+ {
+ if(OptionalChild constrainer = IsChild(*constrainers, name))
+ {
+ OptionalString constrainerType(IsString(IsChild(*constrainer, "type")));
+ if(!constrainerType)
{
- continue;
+ return false;
+ }
+ else
+ {
+ return *constrainerType == "LinearConstrainer";
}
+ }
+ }
+ return false;
+}
+
+Toolkit::Builder::BuilderSignalType& Builder::QuitSignal()
+{
+ return mQuitSignal;
+}
+
+void Builder::EmitQuitSignal()
+{
+ mQuitSignal.Emit();
+}
+
+Builder::~Builder()
+{
+}
+
+void Builder::LoadConfiguration(const TreeNode& root, Property::Map& intoMap)
+{
+ Replacement replacer(intoMap);
- // special field 'image' usually contains an json object description
- // although sometimes refers to a framebuffer
- if( 0 == keyChild.second.Size() )
+ if(OptionalChild constants = IsChild(root, "config"))
+ {
+ for(TreeNode::ConstIterator iter = (*constants).CBegin();
+ iter != (*constants).CEnd();
+ ++iter)
+ {
+ Dali::Property::Value property;
+ if((*iter).second.GetName())
{
- if(key == "image")
+ DeterminePropertyFromNode((*iter).second, property, replacer);
+
+ // If config is string, find constant and replace it to original value.
+ if((*iter).second.GetType() == TreeNode::STRING)
{
- ImageActor imageActor = ImageActor::DownCast(handle);
- if(imageActor)
+ std::string stringConfigValue;
+ if(property.Get(stringConfigValue))
{
- if( OptionalString s = constant.IsString( keyChild.second ) )
+ std::size_t pos = 0;
+
+ while(pos < stringConfigValue.size())
{
- FrameBufferImage fb = builder.GetFrameBufferImage(*s, constant);
- if(fb)
+ // If we can't find "{","}" pair in stringConfigValue, will out loop.
+ std::size_t leftPos = stringConfigValue.find("{", pos);
+ if(leftPos != std::string::npos)
+ {
+ std::size_t rightPos = stringConfigValue.find("}", pos + 1);
+
+ if(rightPos != std::string::npos)
+ {
+ // If we find "{","}" pair but can't find matched constant
+ // try to find other "{","}" pair after current left position.
+ pos = leftPos + 1;
+
+ for(uint32_t i = 0; i < mReplacementMap.Count(); i++)
+ {
+ Property::Key constant = mReplacementMap.GetKeyAt(i);
+
+ // Compare string which is between "{" and "}" with constant string
+ // If they are same, change string in stringConfigValue to mapped constant value.
+ if(0 == stringConfigValue.compare(leftPos + 1, rightPos - leftPos - 1, constant.stringKey))
+ {
+ std::string replaceString;
+ mReplacementMap.GetValue(i).Get(replaceString);
+
+ stringConfigValue.replace(leftPos, rightPos - leftPos + 1, replaceString);
+ pos = leftPos + replaceString.size();
+ break;
+ }
+ }
+ }
+ else
+ {
+ // If we cannot find constant in const value, will out loop.
+ pos = stringConfigValue.size();
+ }
+ }
+ else
{
- imageActor.SetImage( fb );
+ // If we cannot find constant in const value, will out loop.
+ pos = stringConfigValue.size();
}
}
+ property = Property::Value(stringConfigValue);
}
}
+ intoMap[(*iter).second.GetName()] = property;
}
+ }
+ }
+}
- // special field 'effect' references the shader effect instances
- if(key == "effect")
- {
- Actor actor = Actor::DownCast(handle);
- OptionalString s = constant.IsString( keyChild.second );
- if(actor && s)
- {
- ShaderEffect e = builder.GetShaderEffect(*s, constant);
- actor.SetShaderEffect(e);
- }
- else
- {
- DALI_SCRIPT_WARNING("Could not find or set shader effect\n");
- }
-
- continue;
- }
-
- Property::Index index = handle.GetPropertyIndex(key);
-
- if( Property::INVALID_INDEX != index )
- {
- Property::Type type = handle.GetPropertyType(index);
-
- Property::Value value;
- if( !SetPropertyFromNode( keyChild.second, type, value, constant ) )
- {
- // verbose as this might not be a problem
- // eg parent-origin can be a string which is picked up later
- DALI_SCRIPT_VERBOSE("Could not convert property:%s\n", key.c_str());
- }
- else
- {
- DALI_SCRIPT_VERBOSE("SetProperty '%s' Index=:%d Value Type=%d Value '%s'\n", key.c_str(), index, value.GetType(), PropertyValueToString(value).c_str() );
+void Builder::LoadConstants(const TreeNode& root, Property::Map& intoMap)
+{
+ Replacement replacer(intoMap);
- handle.SetProperty( index, value );
- }
- }
- else
+ if(OptionalChild constants = IsChild(root, "constants"))
+ {
+ for(TreeNode::ConstIterator iter = (*constants).CBegin();
+ iter != (*constants).CEnd();
+ ++iter)
+ {
+ Dali::Property::Value property;
+ if((*iter).second.GetName())
{
- DALI_SCRIPT_VERBOSE("SetProperty INVALID '%s' Index=:%d\n", key.c_str(), index);
+#if defined(DEBUG_ENABLED)
+ DALI_SCRIPT_VERBOSE("Constant set from json '%s'\n", (*iter).second.GetName());
+#endif
+ DeterminePropertyFromNode((*iter).second, property, replacer);
+ intoMap[(*iter).second.GetName()] = property;
}
-
- } // for property nodes
- }
- else
- {
- DALI_SCRIPT_WARNING("Style applied to empty handle\n");
+ }
}
-}
-/*
- * Split a string by delimiter
- */
-std::vector<std::string> SplitString(const std::string &s, char delim, std::vector<std::string> &elems)
-{
- std::stringstream ss(s);
- std::string item;
- while(std::getline(ss, item, delim))
+#if defined(DEBUG_ENABLED)
+ Property::Value* iter = intoMap.Find("CONFIG_SCRIPT_LOG_LEVEL");
+ if(iter && iter->GetType() == Property::STRING)
{
- elems.push_back(item);
+ std::string logLevel(iter->Get<std::string>());
+ if(logLevel == "NoLogging")
+ {
+ gFilterScript->SetLogLevel(Integration::Log::NoLogging);
+ }
+ else if(logLevel == "Concise")
+ {
+ gFilterScript->SetLogLevel(Integration::Log::Concise);
+ }
+ else if(logLevel == "General")
+ {
+ gFilterScript->SetLogLevel(Integration::Log::General);
+ }
+ else if(logLevel == "Verbose")
+ {
+ gFilterScript->SetLogLevel(Integration::Log::Verbose);
+ }
}
- return elems;
+#endif
}
-/*
- * Recursively collects all styles listed in a json node 'type' field. (Could be a comma separated list).
- * It also returns the first found base typeInfo from the TypeRegistry. This is the concrete object to instance.
- * i.e. the type field can name a json style section or a TypeRegistry base type.
- */
-void CollectAllStyles( const TreeNode& styles, const std::string& typeStyleString, TreeNodeList& additionalStyles, TypeInfo& typeInfo )
+Animation Builder::CreateAnimation(const std::string& animationName, const Replacement& replacement, Dali::Actor sourceActor)
{
- typedef std::vector<std::string> StyleNames;
- StyleNames styleNames;
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
- SplitString(typeStyleString, ',', styleNames);
+ Animation anim;
- for(StyleNames::iterator iter = styleNames.begin(); iter != styleNames.end(); ++iter)
+ if(OptionalChild animations = IsChild(*mParser.GetRoot(), "animations"))
{
- const std::string typeName(*iter);
-
- OptionalChild style = IsChild(styles, typeName);
- if(style)
+ if(OptionalChild animation = IsChild(*animations, animationName))
{
- additionalStyles.push_back(&(*style));
-
- OptionalString styleType = IsString( IsChild(*style, "type") );
- if( styleType )
- {
- CollectAllStyles(styles, *styleType, additionalStyles, typeInfo);
- }
- else
- {
- if(!typeInfo)
- {
- // if its not a style then check for a type but only the first found
- typeInfo = TypeRegistry::Get().GetTypeInfo( typeName );
- }
- }
+ anim = Dali::Toolkit::Internal::CreateAnimation(*animation, replacement, sourceActor, this);
}
else
{
- DALI_ASSERT_DEBUG(!typeInfo);
- typeInfo = TypeRegistry::Get().GetTypeInfo( typeName );
+ DALI_SCRIPT_WARNING("Request for Animation called '%s' failed\n", animationName.c_str());
}
}
+ else
+ {
+ DALI_SCRIPT_WARNING("Request for Animation called '%s' failed (no animation section)\n", animationName.c_str());
+ }
+
+ return anim;
}
-/*
- * Recursively collects all styles listed in a json node 'type' field. (Could be a comma separated list).
- * Adds the given node to the end of the additional styles list.
- * It also returns the first found base typeInfo from the TypeRegistry. This is the concrete object to instance.
- * i.e. the type field can name a json style section or a TypeRegistry base type.
- */
-void CollectAllStyles( const OptionalChild& optionalStyles, const TreeNode& node, TreeNodeList& additionalStyles, TypeInfo& typeInfo )
+BaseHandle Builder::Create(const std::string& templateName, const Replacement& constant)
{
- OptionalString type = IsString( IsChild(node, "type") );
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
+ BaseHandle baseHandle;
+
+ OptionalChild templates = IsChild(*mParser.GetRoot(), KEYNAME_TEMPLATES);
- if(!type)
+ if(!templates)
{
- DALI_SCRIPT_WARNING("Cannot create style as type section is missing\n");
+ DALI_SCRIPT_WARNING("No template section found to CreateFromTemplate\n");
}
else
{
- additionalStyles.push_back(&node);
-
- if( optionalStyles )
+ OptionalChild childTemplate = IsChild(*templates, templateName);
+ if(!childTemplate)
{
- CollectAllStyles( *optionalStyles, *type, additionalStyles, typeInfo );
+ DALI_SCRIPT_WARNING("Template '%s' does not exist in template section\n", templateName.c_str());
}
else
{
- typeInfo = TypeRegistry::Get().GetTypeInfo( *type );
- }
+ OptionalString type = constant.IsString(IsChild(*childTemplate, KEYNAME_TYPE));
+ if(!type)
+ {
+ DALI_SCRIPT_WARNING("Cannot create template '%s' as template section is missing 'type'\n", templateName.c_str());
+ }
+ else
+ {
+ baseHandle = DoCreate(*mParser.GetRoot(), *childTemplate, Actor(), constant);
+ }
+ }
}
-}
-} // namespace anon
+ return baseHandle;
+}
/*
* Create a dali type from a node.
* If parent given and an actor type was created then add it to the parent and
* recursively add nodes children.
*/
-BaseHandle Builder::Create( const OptionalChild& optionalStyles, const TreeNode& node, const TreeNode& root, Actor parent,
- const Replacement& replacements )
+BaseHandle Builder::DoCreate(const TreeNode& root, const TreeNode& node, Actor parent, const Replacement& replacements)
{
- BaseHandle baseHandle;
- TreeNodeList allStyles;
- TypeInfo typeInfo;
+ BaseHandle baseHandle;
+ TypeInfo typeInfo;
+ const TreeNode* templateNode = NULL;
+
+ if(OptionalString typeName = IsString(node, KEYNAME_TYPE))
+ {
+ typeInfo = TypeRegistry::Get().GetTypeInfo(*typeName);
+
+ if(!typeInfo)
+ {
+ // a template name is also allowed inplace of the type name
+ OptionalChild templates = IsChild(root, KEYNAME_TEMPLATES);
+
+ if(templates)
+ {
+ if(OptionalChild isTemplate = IsChild(*templates, *typeName))
+ {
+ templateNode = &(*isTemplate);
- CollectAllStyles( optionalStyles, node, allStyles, typeInfo );
+ if(OptionalString templateTypeName = IsString(*templateNode, KEYNAME_TYPE))
+ {
+ typeInfo = TypeRegistry::Get().GetTypeInfo(*templateTypeName);
+ }
+ }
+ }
+ }
+ }
if(!typeInfo)
{
}
else
{
- baseHandle = typeInfo.CreateInstance();
- Handle handle = Handle::DownCast(baseHandle);
- Actor actor = Actor::DownCast(handle);
- Control control = Control::DownCast(handle);
+ baseHandle = typeInfo.CreateInstance();
+ Handle handle = Handle::DownCast(baseHandle);
+ Actor actor = Actor::DownCast(handle);
if(handle)
{
-
DALI_SCRIPT_VERBOSE("Create:%s\n", typeInfo.GetName().c_str());
- DALI_SCRIPT_VERBOSE(" %d style sections\n", allStyles.size());
#if defined(DEBUG_ENABLED)
if(handle)
if(actor)
{
- DALI_SCRIPT_VERBOSE(" Is Actor id=%d\n", actor.GetId());
+ DALI_SCRIPT_VERBOSE(" Is Actor id=%d\n", actor.GetProperty<int>(Actor::Property::ID));
}
+ Toolkit::Control control = Toolkit::Control::DownCast(handle);
if(control)
{
- DALI_SCRIPT_VERBOSE(" Is Control id=%d\n", actor.GetId());
+ DALI_SCRIPT_VERBOSE(" Is Control id=%d\n", actor.GetProperty<int>(Actor::Property::ID));
}
#endif // DEBUG_ENABLED
- for(TreeNodeList::reverse_iterator iter = allStyles.rbegin(); iter != allStyles.rend(); ++iter)
+ if(templateNode)
{
- if( (*iter)->GetType() == TreeNode::ARRAY )
+ ApplyProperties(root, *templateNode, handle, replacements);
+
+ if(OptionalChild actors = IsChild(*templateNode, KEYNAME_ACTORS))
{
- // if its an array then its a list of styles to set to objects already in the hiearchy by name
- if( actor )
- {
- const TreeNode& styleList = *(*iter);
- for( TreeNode::ConstIterator iterSubStyle = styleList.CBegin(); iterSubStyle != styleList.CEnd(); ++iterSubStyle )
- {
- const TreeNode* nameNode = (*iterSubStyle).second.Find("name");
- if( nameNode && nameNode->GetType() == TreeNode::STRING )
- {
- Dali::Actor found = actor.FindChildByName( nameNode->GetString() );
- if( found )
- {
- SetProperties( (*iterSubStyle).second, found, *this, replacements );
- }
- else
- {
- DALI_SCRIPT_VERBOSE("Cannot find object '%s' in tree to style\n", nameNode->GetString());
- }
- }
- else
- {
- DALI_SCRIPT_VERBOSE("Style name is not a string '%s' '%d'\n",
- nameNode->GetString(), (*iterSubStyle).second.GetType());
- }
- }
- }
- else
+ for(TreeConstIter iter = (*actors).CBegin(); iter != (*actors).CEnd(); ++iter)
{
- DALI_SCRIPT_VERBOSE("Cannot apply style list to non actor\n");
+ DoCreate(root, (*iter).second, actor, replacements);
}
}
- else
- {
- DALI_ASSERT_DEBUG( (*iter)->GetType() == TreeNode::OBJECT );
- // else it should be a map of properties
- SetProperties( *(*iter), handle, *this, replacements );
- }
+ }
- if( actor )
+ if(actor)
+ {
+ // add children of all the styles
+ if(OptionalChild actors = IsChild(node, KEYNAME_ACTORS))
{
- SetupActor( *(*iter), actor);
-
- if( control )
- {
- SetupControl( *(*iter), control);
- }
-
- // add children of all the styles
- if( OptionalChild actors = IsChild( *(*iter), "actors" ) )
+ for(TreeConstIter iter = (*actors).CBegin(); iter != (*actors).CEnd(); ++iter)
{
- for( TreeConstIter iter = (*actors).CBegin(); iter != (*actors).CEnd(); ++iter )
- {
- Create( optionalStyles, (*iter).second, root, actor, replacements );
- }
+ DoCreate(root, (*iter).second, actor, replacements);
}
}
- }
- if( actor )
- {
- // add signals first
- SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor );
-
- SetupPropertyNotification( mSlotDelegate.GetConnectionTracker(), root, node, actor );
+ // apply style on top as they need the children to exist
+ ApplyAllStyleProperties(root, node, actor, replacements);
// then add to parent
- if( parent )
+ if(parent)
{
- parent.Add( actor );
+ parent.Add(actor);
}
-
+ }
+ else
+ {
+ ApplyProperties(root, node, handle, replacements);
}
}
else
return baseHandle;
}
-
-ActorContainer Builder::GetTopLevelActors() const
-{
- // deprecated function.
- return ActorContainer();
-}
-
-Animation Builder::GetAnimation( const std::string &name ) const
-{
- // deprecated
- return Animation();
-}
-
-void Builder::SetupTask( RenderTask& task, const TreeNode& node, const Replacement& constant )
+void Builder::SetupTask(RenderTask& task, const TreeNode& node, const Replacement& constant)
{
const Stage& stage = Stage::GetCurrent();
- Layer root = stage.GetRootLayer();
+ Layer root = stage.GetRootLayer();
- if( OptionalString s = constant.IsString( IsChild(node, "source-actor") ) )
+ if(OptionalString s = constant.IsString(IsChild(node, "sourceActor")))
{
Actor actor = root.FindChildByName(*s);
if(actor)
{
- task.SetSourceActor( actor );
+ task.SetSourceActor(actor);
}
else
{
- DALI_SCRIPT_WARNING("Cannot find source actor on stage for render task called '%s'\n", (*s).c_str() );
+ DALI_SCRIPT_WARNING("Cannot find source actor on stage for render task called '%s'\n", (*s).c_str());
}
}
- if( OptionalString s = constant.IsString( IsChild(node, "camera-actor") ) )
+ if(OptionalString s = constant.IsString(IsChild(node, "cameraActor")))
{
- CameraActor actor = CameraActor::DownCast( root.FindChildByName(*s) );
+ CameraActor actor = CameraActor::DownCast(root.FindChildByName(*s));
if(actor)
{
- task.SetCameraActor( actor );
- }
- else
- {
- DALI_SCRIPT_WARNING("Cannot find camera actor on stage for render task called '%s'\n", (*s).c_str() );
- }
- }
-
- if( OptionalString s = constant.IsString( IsChild(node, "target-frame-buffer") ) )
- {
- FrameBufferImage fb = GetFrameBufferImage( *s, constant );
- if(fb)
- {
- task.SetTargetFrameBuffer( fb );
+ task.SetCameraActor(actor);
}
else
{
- DALI_SCRIPT_WARNING("Cannot find target frame buffer '%s'\n", (*s).c_str() );
+ DALI_SCRIPT_WARNING("Cannot find camera actor on stage for render task called '%s'\n", (*s).c_str());
}
}
- if( OptionalString s = constant.IsString( IsChild(node, "screen-to-frame-buffer-function") ) )
+ if(OptionalString s = constant.IsString(IsChild(node, "screenToFrameBufferFunction")))
{
if("DEFAULT_SCREEN_TO_FRAMEBUFFER_FUNCTION" == *s)
{
- task.SetScreenToFrameBufferFunction( RenderTask::DEFAULT_SCREEN_TO_FRAMEBUFFER_FUNCTION );
+ task.SetScreenToFrameBufferFunction(RenderTask::DEFAULT_SCREEN_TO_FRAMEBUFFER_FUNCTION);
}
else if("FULLSCREEN_FRAMEBUFFER_FUNCTION" == *s)
{
- task.SetScreenToFrameBufferFunction( RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION );
+ task.SetScreenToFrameBufferFunction(RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION);
}
else
{
}
// other setup is via the property system
- SetProperties( node, task, *this, constant ); // @ todo, remove 'source-actor', 'camera-actor'?
-
+ SetProperties(node, task, constant);
}
-void Builder::CreateRenderTask( const std::string &name )
+bool Builder::ApplyStyle(const std::string& styleName, Handle& handle, const Replacement& replacement)
{
- Replacement constant(mReplacementMap);
-
- const Stage& stage = Stage::GetCurrent();
-
- OptionalChild tasks = IsChild(*mParser.GetRoot(), "render-tasks");
-
- if(tasks)
- {
- //
- // Create the tasks from the current task as generally we want
- // to setup task zero and onwards. Although this does overwrite
- // the properties of the current task.
- //
- if( OptionalChild renderTask = IsChild(*tasks, name ) )
- {
- RenderTaskList list = stage.GetRenderTaskList();
- unsigned int start = list.GetTaskCount();
-
- RenderTask task;
- if(0 == start)
- {
- // zero should have already been created by the stage so really
- // this case should never happen
- task = list.CreateTask();
- start++;
- }
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
- TreeNode::ConstIterator iter = (*renderTask).CBegin();
- task = list.GetTask( start - 1 );
-
- SetupTask( task, (*iter).second, constant );
-
- ++iter;
-
- for(; iter != (*renderTask).CEnd(); ++iter )
- {
- task = list.CreateTask();
- SetupTask( task, (*iter).second, constant );
- }
- }
- }
-}
-
-ShaderEffect Builder::GetShaderEffect( const std::string &name)
-{
- Replacement constant;
- return GetShaderEffect( name, constant );
-}
+ OptionalChild styles = IsChild(*mParser.GetRoot(), KEYNAME_STYLES);
-ShaderEffect Builder::GetShaderEffect( const std::string &name, const Replacement& constant )
-{
- ShaderEffect ret;
+ std::string styleNameLower(styleName);
+ OptionalChild style = IsChildIgnoreCase(*styles, styleNameLower);
- ShaderEffectLut::const_iterator iter( mShaderEffectLut.find( name ) );
- if( iter != mShaderEffectLut.end() )
+ if(styles && style)
{
- ret = iter->second;
+ ApplyAllStyleProperties(*mParser.GetRoot(), *style, handle, replacement);
+ return true;
}
else
{
- if( OptionalChild effects = IsChild( *mParser.GetRoot(), "shader-effects") )
- {
- if( OptionalChild effect = IsChild( *effects, name ) )
- {
- Dali::Property::Value propertyMap(Property::MAP);
- if( SetPropertyFromNode( *effect, Property::MAP, propertyMap, constant ) )
- {
- ret = Dali::Scripting::NewShaderEffect( propertyMap );
- mShaderEffectLut[ name ] = ret;
- }
- }
- }
+ return false;
}
-
- return ret;
}
-FrameBufferImage Builder::GetFrameBufferImage( const std::string &name )
+void Builder::ApplyAllStyleProperties(const TreeNode& root, const TreeNode& node, Dali::Handle& handle, const Replacement& constant)
{
- Replacement constant;
- return GetFrameBufferImage(name, constant);
-}
-
-FrameBufferImage Builder::GetFrameBufferImage( const std::string &name, const Replacement& constant )
-{
- FrameBufferImage ret;
-
- ImageLut::const_iterator iter( mFrameBufferImageLut.find( name ) );
- if( iter != mFrameBufferImageLut.end() )
- {
- ret = iter->second;
- }
- else
+ const char* styleName = node.GetName();
+
+ StylePtr style = Style::New();
+
+ StylePtr* matchedStyle = NULL;
+ if(styleName)
{
- if( OptionalChild images = IsChild( *mParser.GetRoot(), "frame-buffer-images") )
+ matchedStyle = mStyles.Find(styleName);
+ if(!matchedStyle)
{
- if( OptionalChild image = IsChild( *images, name ) )
+ OptionalChild styleNodes = IsChild(root, KEYNAME_STYLES);
+ OptionalChild inheritFromNode = IsChild(node, KEYNAME_INHERIT);
+ if(!inheritFromNode)
{
- Dali::Property::Value propertyMap(Property::MAP);
- if( SetPropertyFromNode( *image, Property::MAP, propertyMap, constant ) )
- {
- propertyMap.SetValue("type", Property::Value(std::string("FrameBufferImage")));
- ret = Dali::Scripting::NewImage( propertyMap );
- mFrameBufferImageLut[ name ] = ret;
- }
+ inheritFromNode = IsChild(node, KEYNAME_STYLES);
}
- }
- }
- return ret;
-}
+ if(styleNodes)
+ {
+ if(inheritFromNode)
+ {
+ TreeNodeList additionalStyleNodes;
-Font Builder::GetFont( const std::string& name ) const
-{
- // deprecated function.
- Font font;
- return font;
-}
+ CollectAllStyles(*styleNodes, *inheritFromNode, additionalStyleNodes);
-TextStyle Builder::GetTextStyle( const std::string& name ) const
-{
- // deprecated
- return TextStyle();
-}
+#if defined(DEBUG_ENABLED)
+ for(TreeNode::ConstIterator iter = (*inheritFromNode).CBegin(); iter != (*inheritFromNode).CEnd(); ++iter)
+ {
+ if(OptionalString styleName = IsString((*iter).second))
+ {
+ DALI_SCRIPT_VERBOSE("Style Applied '%s'\n", (*styleName).c_str());
+ }
+ }
+#endif
-Image Builder::GetImage( const std::string& name) const
-{
- // deprecated function.
- return Image();
-}
+ // a style may have other styles, which has other styles etc so we apply in reverse by convention.
+ for(TreeNodeList::reverse_iterator iter = additionalStyleNodes.rbegin(); iter != additionalStyleNodes.rend(); ++iter)
+ {
+ RecordStyle(style, *(*iter), handle, constant);
+ ApplySignals(root, *(*iter), handle);
+ ApplyStylesByActor(root, *(*iter), handle, constant);
+ }
+ }
-Actor Builder::GetActor( const std::string &name ) const
-{
- // deprecated function.
- return Actor();
-}
+ RecordStyle(style, node, handle, constant);
+ mStyles.Add(styleName, style); // shallow copy
+ matchedStyle = &style;
+ }
+ }
+ }
-void Builder::AddActors( Actor toActor )
-{
- // 'stage' is the default/by convention section to add from
- AddActors( "stage", toActor );
+ if(matchedStyle)
+ {
+ StylePtr style(*matchedStyle);
+ Dictionary<Property::Map> instancedProperties;
+ style->ApplyVisualsAndPropertiesRecursively(handle, instancedProperties);
+ }
+ else // If there were no styles, instead set properties
+ {
+ SetProperties(node, handle, constant);
+ }
+ ApplySignals(root, node, handle);
+ ApplyStylesByActor(root, node, handle, constant);
}
-void Builder::AddActors( const std::string §ionName, Actor toActor )
+void Builder::RecordStyle(StylePtr style,
+ const TreeNode& node,
+ Dali::Handle& handle,
+ const Replacement& replacements)
{
- PropertyValueMap overrideMap;
- Replacement replacements(overrideMap, mReplacementMap);
+ // With repeated calls, accumulate inherited states, visuals and properties
+ // but override any with same name
- OptionalChild addToStage = IsChild(*mParser.GetRoot(), sectionName);
-
- if( addToStage )
+ for(TreeNode::ConstIterator iter = node.CBegin(); iter != node.CEnd(); ++iter)
{
- OptionalChild styles = IsChild(*mParser.GetRoot(), "styles");
+ const TreeNode::KeyNodePair& keyValue = *iter;
+ std::string key(keyValue.first);
+ if(key == KEYNAME_STATES)
+ {
+ const TreeNode& states = keyValue.second;
+ if(states.GetType() != TreeNode::OBJECT)
+ {
+ DALI_LOG_WARNING("RecordStyle() Node \"%s\" is not a JSON object\n", key.c_str());
+ continue;
+ }
+
+ for(TreeNode::ConstIterator iter = states.CBegin(); iter != states.CEnd(); ++iter)
+ {
+ const TreeNode& stateNode = (*iter).second;
+ const char* stateName = stateNode.GetName();
+ if(stateNode.GetType() != TreeNode::OBJECT)
+ {
+ DALI_LOG_WARNING("RecordStyle() Node \"%s\" is not a JSON object\n", stateName);
+ continue;
+ }
- for( TreeNode::ConstIterator iter = (*addToStage).CBegin(); iter != (*addToStage).CEnd(); ++iter )
+ StylePtr* stylePtr = style->subStates.Find(stateName);
+ if(stylePtr)
+ {
+ StylePtr style(*stylePtr);
+ RecordStyle(style, stateNode, handle, replacements);
+ }
+ else
+ {
+ StylePtr subState = Style::New();
+ RecordStyle(subState, stateNode, handle, replacements);
+ style->subStates.Add(stateName, subState);
+ }
+ }
+ }
+ else if(key == KEYNAME_VISUALS)
{
- // empty actor adds directly to the stage
- BaseHandle baseHandle = Create( styles, (*iter).second, *mParser.GetRoot(), Actor(), replacements );
- Actor actor = Actor::DownCast(baseHandle);
- if(actor)
+ for(TreeNode::ConstIterator iter = keyValue.second.CBegin(); iter != keyValue.second.CEnd(); ++iter)
{
- toActor.Add( actor );
+ // Each key in this table should be a property name matching a visual.
+ const TreeNode::KeyNodePair& visual = *iter;
+ Dali::Property::Value property(Property::MAP);
+ if(DeterminePropertyFromNode(visual.second, Property::MAP, property, replacements))
+ {
+ Property::Map* mapPtr = style->visuals.Find(visual.first);
+ if(mapPtr)
+ {
+ // Override existing visuals
+ mapPtr->Clear();
+ mapPtr->Merge(*property.GetMap());
+ }
+ else
+ {
+ Property::Map* map = property.GetMap();
+ if(map)
+ {
+ style->visuals.Add(visual.first, *map);
+ }
+ }
+ }
}
}
-
- // if were adding the 'stage' section then also check for a render task called stage
- // to add automatically
- if( "stage" == sectionName )
+ else if(key == KEYNAME_ENTRY_TRANSITION)
+ {
+ RecordTransitionData(keyValue, style->entryTransition, replacements);
+ }
+ else if(key == KEYNAME_EXIT_TRANSITION)
+ {
+ RecordTransitionData(keyValue, style->exitTransition, replacements);
+ }
+ else if(key == KEYNAME_TRANSITIONS)
+ {
+ RecordTransitions(keyValue, style->transitions, replacements);
+ }
+ else if(key == KEYNAME_TYPE ||
+ key == KEYNAME_ACTORS ||
+ key == KEYNAME_SIGNALS ||
+ key == KEYNAME_STYLES ||
+ key == KEYNAME_MAPPINGS ||
+ key == KEYNAME_INHERIT)
{
- if( OptionalChild renderTasks = IsChild(*mParser.GetRoot(), "render-tasks") )
+ continue;
+ }
+ else // It's a property
+ {
+ Property::Index index;
+ Property::Value value;
+ if(MapToTargetProperty(handle, key, keyValue.second, replacements, index, value))
{
- if( OptionalChild tasks = IsChild(*renderTasks, "stage") )
+ Property::Value* existingValuePtr = style->properties.Find(index);
+ if(existingValuePtr != NULL)
+ {
+ *existingValuePtr = value; // Overwrite existing property.
+ }
+ else
{
- CreateRenderTask( "stage" );
+ style->properties.Add(index, value);
}
}
}
}
}
-Animation Builder::CreateAnimation( const std::string& animationName, const Replacement& replacement, Dali::Actor searchRoot )
+void Builder::RecordTransitions(
+ const TreeNode::KeyNodePair& keyValue,
+ Property::Array& value,
+ const Replacement& replacements)
{
- Animation anim;
-
- if( OptionalChild animations = IsChild(*mParser.GetRoot(), "animations") )
+ //@todo add new transitions to style.transitions
+ // override existing transitions. A transition matches on target & property name
+ const TreeNode& node = keyValue.second;
+ if(node.GetType() == TreeNode::ARRAY)
{
- if( OptionalChild animation = IsChild(*animations, animationName) )
+ Dali::Property::Value property(Property::ARRAY);
+ if(DeterminePropertyFromNode(node, Property::ARRAY, property, replacements))
{
- anim = Dali::Toolkit::Internal::CreateAnimation( *animation, replacement, Stage::GetCurrent().GetRootLayer() );
+ value = *property.GetArray();
}
- else
+ }
+ else if(node.GetType() == TreeNode::OBJECT)
+ {
+ Dali::Property::Value property(Property::MAP);
+ if(DeterminePropertyFromNode(node, Property::MAP, property, replacements))
{
- DALI_SCRIPT_WARNING( "Request for Animation called '%s' failed\n", animationName.c_str() );
+ Property::Array propertyArray;
+ propertyArray.Add(property);
+ value = propertyArray;
}
}
else
{
- DALI_SCRIPT_WARNING( "Request for Animation called '%s' failed (no animation section)\n", animationName.c_str() );
+ DALI_LOG_WARNING("RecordStyle() Node \"%s\" is not a JSON array or object\n", keyValue.first);
}
-
- return anim;
}
-Animation Builder::CreateAnimation( const std::string& animationName, const PropertyValueMap& map, Dali::Actor searchRoot )
+void Builder::RecordTransitionData(
+ const TreeNode::KeyNodePair& keyValue,
+ Toolkit::TransitionData& transitionData,
+ const Replacement& replacements)
{
- Replacement replacement(map, mReplacementMap);
- return CreateAnimation( animationName, replacement, searchRoot);
+ const TreeNode& node = keyValue.second;
+ if(node.GetType() == TreeNode::ARRAY)
+ {
+ Dali::Property::Value property(Property::ARRAY);
+ if(DeterminePropertyFromNode(keyValue.second, Property::ARRAY, property, replacements))
+ {
+ transitionData = Toolkit::TransitionData::New(*property.GetArray());
+ }
+ }
+ else if(node.GetType() == TreeNode::OBJECT)
+ {
+ Dali::Property::Value property(Property::MAP);
+ if(DeterminePropertyFromNode(keyValue.second, Property::MAP, property, replacements))
+ {
+ transitionData = Toolkit::TransitionData::New(*property.GetMap());
+ }
+ }
}
-Animation Builder::CreateAnimation( const std::string& animationName, const PropertyValueMap& map )
+// Set properties from node on handle.
+void Builder::ApplyProperties(const TreeNode& root, const TreeNode& node, Dali::Handle& handle, const Replacement& constant)
{
- Replacement replacement(map, mReplacementMap);
- return CreateAnimation( animationName, replacement, Stage::GetCurrent().GetRootLayer() );
+ SetProperties(node, handle, constant);
+ ApplySignals(root, node, handle);
}
-Animation Builder::CreateAnimation( const std::string& animationName, Dali::Actor searchRoot )
+void Builder::ApplySignals(const TreeNode& root, const TreeNode& node, Dali::Handle& handle)
{
- Replacement replacement( mReplacementMap );
-
- return CreateAnimation( animationName, replacement, searchRoot );
+ Actor actor = Actor::DownCast(handle);
+ if(actor)
+ {
+ // add signals
+ SetupSignalAction(mSlotDelegate.GetConnectionTracker(), root, node, actor, this);
+ SetupPropertyNotification(mSlotDelegate.GetConnectionTracker(), root, node, actor, this);
+ }
}
-Animation Builder::CreateAnimation( const std::string& animationName )
+// Appling by style helper
+// use FindChildByName() to apply properties referenced in KEYNAME_ACTORS in the node
+void Builder::ApplyStylesByActor(const TreeNode& root, const TreeNode& node, Dali::Handle& handle, const Replacement& constant)
{
- Replacement replacement( mReplacementMap );
- return CreateAnimation( animationName, replacement, Dali::Stage::GetCurrent().GetRootLayer() );
+ if(Dali::Actor actor = Dali::Actor::DownCast(handle))
+ {
+ if(const TreeNode* actors = node.GetChild(KEYNAME_ACTORS))
+ {
+ // in a style the actor subtree properties referenced by actor name
+ for(TreeConstIter iter = actors->CBegin(); iter != actors->CEnd(); ++iter)
+ {
+ Dali::Actor foundActor;
+
+ if((*iter).first)
+ {
+ foundActor = actor.FindChildByName((*iter).first);
+ }
+
+ if(!foundActor)
+ {
+ DALI_SCRIPT_VERBOSE("Cannot find actor in style application '%s'\n", (*iter).first);
+ }
+ else
+ {
+ DALI_SCRIPT_VERBOSE("Styles applied to actor '%s'\n", (*iter).first);
+ ApplyProperties(root, (*iter).second, foundActor, constant);
+ }
+ }
+ }
+ }
}
-void Builder::LoadFromString( std::string const& data, Dali::Toolkit::Builder::UIFormat format )
+/*
+ * Sets the handle properties found in the tree node
+ */
+void Builder::SetProperties(const TreeNode& node, Handle& handle, const Replacement& constant)
{
- DALI_ASSERT_ALWAYS( format == Dali::Toolkit::Builder::JSON && "Currently only JSON is supported" );
-
- if( !mParser.Parse(data) )
+ if(handle)
{
- DALI_LOG_WARNING( "JSON Parse Error:%d:%d:'%s'\n",
- mParser.GetErrorLineNumber(),
- mParser.GetErrorColumn(),
- mParser.GetErrorDescription().c_str() );
+ for(TreeNode::ConstIterator iter = node.CBegin(); iter != node.CEnd(); ++iter)
+ {
+ const TreeNode::KeyNodePair& keyChild = *iter;
- DALI_ASSERT_ALWAYS(!"Cannot parse JSON");
- }
+ std::string key(keyChild.first);
+
+ // ignore special fields;
+ if(key == KEYNAME_TYPE ||
+ key == KEYNAME_ACTORS ||
+ key == KEYNAME_SIGNALS ||
+ key == KEYNAME_STYLES ||
+ key == KEYNAME_MAPPINGS ||
+ key == KEYNAME_INHERIT ||
+ key == KEYNAME_STATES ||
+ key == KEYNAME_VISUALS ||
+ key == KEYNAME_ENTRY_TRANSITION ||
+ key == KEYNAME_EXIT_TRANSITION ||
+ key == KEYNAME_TRANSITIONS)
+ {
+ continue;
+ }
- DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Cannot parse JSON");
+ Property::Index index;
+ Property::Value value;
- // load constant map (allows the user to override the constants in the json after loading)
- LoadConstants();
+ bool mapped = MapToTargetProperty(handle, key, keyChild.second, constant, index, value);
+ if(mapped)
+ {
+ DALI_SCRIPT_VERBOSE("SetProperty '%s' Index=:%d Value Type=%d Value '%s'\n", key.c_str(), index, value.GetType(), PropertyValueToString(value).c_str());
-}
+ handle.SetProperty(index, value);
+ }
-void Builder::AddConstants( const PropertyValueMap& map )
-{
- for(PropertyValueMap::const_iterator iter = map.begin(); iter != map.end(); ++iter)
+ // Add custom properties
+ SetCustomProperties(node, handle, constant, PROPERTIES, Property::READ_WRITE);
+ SetCustomProperties(node, handle, constant, ANIMATABLE_PROPERTIES, Property::ANIMATABLE);
+
+ } // for property nodes
+ }
+ else
{
- mReplacementMap[ (*iter).first ] = (*iter).second;
+ DALI_SCRIPT_WARNING("Style applied to empty handle\n");
}
}
-void Builder::AddConstant( const std::string& key, const Property::Value& value )
-{
- mReplacementMap[key] = value;
-}
-
-const PropertyValueMap& Builder::GetConstants() const
+bool Builder::MapToTargetProperty(
+ Handle& propertyObject,
+ const std::string& key,
+ const TreeNode& node,
+ const Replacement& constant,
+ Property::Index& index,
+ Property::Value& value)
{
- return mReplacementMap;
-}
+ bool mapped = false;
-const Property::Value& Builder::GetConstant( const std::string& key ) const
-{
- PropertyValueMap::const_iterator iter = mReplacementMap.find( key );
- if( iter != mReplacementMap.end() )
+ index = propertyObject.GetPropertyIndex(key);
+ if(Property::INVALID_INDEX != index)
{
- return (*iter).second;
+ Property::Type type = propertyObject.GetPropertyType(index);
+
+ // if node.value is a mapping, get the property value from the "mappings" table
+ if(node.GetType() == TreeNode::STRING)
+ {
+ std::string mappingKey;
+ if(GetMappingKey(node.GetString(), mappingKey))
+ {
+ OptionalChild mappingRoot = IsChild(mParser.GetRoot(), KEYNAME_MAPPINGS);
+ mapped = GetPropertyMap(*mappingRoot, mappingKey.c_str(), type, value);
+ }
+ }
+ if(!mapped)
+ {
+ mapped = DeterminePropertyFromNode(node, type, value, constant);
+ if(!mapped)
+ {
+ // Just determine the property from the node and if it's valid, let the property object handle it
+ DeterminePropertyFromNode(node, value, constant);
+ mapped = (value.GetType() != Property::NONE);
+ }
+ }
}
else
{
- static Property::Value invalid;
- return invalid;
+ DALI_LOG_ERROR("Key '%s' not found.\n", key.c_str());
}
+ return mapped;
+}
+
+bool Builder::GetPropertyMap(const TreeNode& mappingRoot, const char* theKey, Property::Type propertyType, Property::Value& value)
+{
+ KeyStack keyStack;
+ return RecursePropertyMap(mappingRoot, keyStack, theKey, propertyType, value);
}
-void Builder::LoadConstants()
+bool Builder::RecursePropertyMap(const TreeNode& mappingRoot, KeyStack& keyStack, const char* theKey, Property::Type propertyType, Property::Value& value)
{
Replacement replacer(mReplacementMap);
+ bool result = false;
- if( OptionalChild constants = IsChild(*mParser.GetRoot(), "constants") )
+ keyStack.push_back(theKey);
+
+ for(TreeNode::ConstIterator iter = mappingRoot.CBegin(); iter != mappingRoot.CEnd(); ++iter)
{
- for(TreeNode::ConstIterator iter = (*constants).CBegin();
- iter != (*constants).CEnd(); ++iter)
+ std::string aKey((*iter).first);
+ if(aKey.compare(theKey) == 0)
{
- Dali::Property::Value property;
- if( (*iter).second.GetName() )
+ if(propertyType == Property::NONE)
{
-#if defined(DEBUG_ENABLED)
- DALI_SCRIPT_VERBOSE("Constant set from json '%s'\n", (*iter).second.GetName());
-#endif
- if( SetPropertyFromNode( (*iter).second, property, replacer ) )
- {
- mReplacementMap[ (*iter).second.GetName() ] = property;
- }
- else
- {
- DALI_SCRIPT_WARNING("Cannot convert property for constant %s\n",
- (*iter).second.GetName() == NULL ? "no name?" : (*iter).second.GetName());
- }
+ DeterminePropertyFromNode((*iter).second, value, replacer);
+ result = true;
+ }
+ else
+ {
+ result = DeterminePropertyFromNode((*iter).second, propertyType, value, replacer);
}
- }
- }
-#if defined(DEBUG_ENABLED)
- PropertyValueMap::const_iterator iter = mReplacementMap.find( "CONFIG_SCRIPT_LOG_LEVEL" );
- if( iter != mReplacementMap.end() && (*iter).second.GetType() == Property::STRING )
- {
- std::string logLevel( (*iter).second.Get< std::string >() );
- if( logLevel == "NoLogging" )
- {
- gFilterScript->SetLogLevel( Integration::Log::NoLogging );
- }
- else if( logLevel == "Concise" )
- {
- gFilterScript->SetLogLevel( Integration::Log::Concise );
- }
- else if( logLevel == "General" )
- {
- gFilterScript->SetLogLevel( Integration::Log::General );
- }
- else if( logLevel == "Verbose" )
- {
- gFilterScript->SetLogLevel( Integration::Log::Verbose );
+ if(result)
+ {
+ ConvertChildValue(mappingRoot, keyStack, value);
+ }
+ break;
}
}
-#endif
-
-}
+ keyStack.pop_back();
-void Builder::ApplyStyle( const std::string& styleName, Handle& handle )
-{
- Replacement replacer;
- ApplyStyle( styleName, handle, replacer );
+ return result;
}
-void Builder::ApplyStyle( const std::string& styleName, Handle& handle, const Replacement& replacement )
+bool Builder::ConvertChildValue(const TreeNode& mappingRoot, KeyStack& keyStack, Property::Value& child)
{
- OptionalChild styles = IsChild(*mParser.GetRoot(), "styles");
+ bool result = false;
- if( styles )
+ switch(child.GetType())
{
- if( OptionalChild style = IsChild(*styles, styleName) )
+ case Property::STRING:
{
- TreeNodeList allStyles;
- TypeInfo typeInfo;
-
- CollectAllStyles( styles, *style, allStyles, typeInfo );
-
- for(TreeNodeList::reverse_iterator iter = allStyles.rbegin(); iter != allStyles.rend(); ++iter)
+ std::string value;
+ if(child.Get(value))
{
- if( (*iter)->GetType() == TreeNode::ARRAY )
+ std::string key;
+ if(GetMappingKey(value, key))
{
- // if its an array then its a list of styles to set to objects already in the hiearchy by name
- if( Dali::Actor actor = Dali::Actor::DownCast( handle ) )
+ // Check key for cycles:
+ result = true;
+ for(KeyStack::iterator iter = keyStack.begin(); iter != keyStack.end(); ++iter)
{
- const TreeNode& styleList = *(*iter);
- for( TreeNode::ConstIterator iterSubStyle = styleList.CBegin(); iterSubStyle != styleList.CEnd(); ++iterSubStyle )
+ if(key.compare(*iter) == 0)
{
- const TreeNode* nameNode = (*iterSubStyle).second.Find("name");
- if( nameNode && nameNode->GetType() == TreeNode::STRING )
- {
- Dali::Actor found = actor.FindChildByName( nameNode->GetString() );
- if( found )
- {
- SetProperties( (*iterSubStyle).second, found, *this, replacement );
- }
- else
- {
- DALI_SCRIPT_VERBOSE("Cannot find object '%s' in tree to style\n", nameNode->GetString());
- }
- }
- else
- {
- DALI_SCRIPT_VERBOSE("Style name is not a string '%s' '%d'\n",
- nameNode->GetString(), (*iterSubStyle).second.GetType());
- }
+ // key is already in stack; stop.
+ DALI_LOG_WARNING("Detected cycle in stylesheet mapping table:%s\n", key.c_str());
+ child = Property::Value("");
+ result = false;
+ break;
}
}
- else
+
+ if(result)
{
- DALI_SCRIPT_VERBOSE("Cannot apply style list to non actor\n");
+ // The following call will overwrite the child with the value
+ // from the mapping.
+ RecursePropertyMap(mappingRoot, keyStack, key.c_str(), Property::NONE, child);
+ result = true;
}
}
- else
+ }
+ break;
+ }
+
+ case Property::MAP:
+ {
+ Property::Map* map = child.GetMap();
+ if(map)
+ {
+ for(Property::Map::SizeType i = 0; i < map->Count(); ++i)
{
- DALI_ASSERT_DEBUG( (*iter)->GetType() == TreeNode::OBJECT );
- SetProperties( *style, handle, *this, replacement );
+ Property::Value& child = map->GetValue(i);
+ ConvertChildValue(mappingRoot, keyStack, child);
}
}
+ break;
}
- else
+
+ case Property::ARRAY:
{
- DALI_SCRIPT_WARNING("Could not find style:%s\n", styleName.c_str());
+ Property::Array* array = child.GetArray();
+ if(array)
+ {
+ for(Property::Array::SizeType i = 0; i < array->Count(); ++i)
+ {
+ Property::Value& child = array->GetElementAt(i);
+ ConvertChildValue(mappingRoot, keyStack, child);
+ }
+ }
+ break;
}
+
+ default:
+ // Ignore other types.
+ break;
}
- else
- {
- DALI_SCRIPT_WARNING("No style section available for style:%s\n", styleName.c_str());
- }
-}
-BaseHandle Builder::CreateFromStyle( const std::string& styleName, const PropertyValueMap& map )
-{
- Replacement replacement( map, mReplacementMap );
- return CreateFromStyle( styleName, replacement );
+ return result;
}
-BaseHandle Builder::CreateFromStyle( const std::string& styleName, const Replacement& constant )
+void Builder::SetCustomProperties(const TreeNode& node, Handle& handle, const Replacement& constant, const std::string& childName, Property::AccessMode accessMode)
{
- BaseHandle baseHandle;
-
- OptionalChild styles = IsChild(*mParser.GetRoot(), "styles");
-
- if( !styles )
+ // Add custom properties
+ if(OptionalChild customPropertiesChild = IsChild(node, childName))
{
- DALI_SCRIPT_WARNING("No style section found to CreateFromStyle\n");
- }
- else
- {
- OptionalChild style = IsChild(*styles, styleName);
- if(!style)
- {
- DALI_SCRIPT_WARNING("Style '%s' does not exist in style section\n", styleName.c_str());
- }
- else
+ const TreeNode& customPropertiesNode = *customPropertiesChild;
+ const TreeConstIter endIter = customPropertiesNode.CEnd();
+ for(TreeConstIter iter = customPropertiesNode.CBegin(); endIter != iter; ++iter)
{
- OptionalString type = constant.IsString( IsChild(*style, "type") );
+ const TreeNode::KeyNodePair& keyChild = *iter;
+ std::string key(keyChild.first);
+ Property::Value value;
+ DeterminePropertyFromNode(keyChild.second, value, constant);
- if(!type)
- {
- DALI_SCRIPT_WARNING("Cannot create style '%s' as style section is missing 'type'\n", styleName.c_str());
- }
- else
- {
- baseHandle = Create( styles, *style, *mParser.GetRoot(), Actor(), constant );
- }
+ // Register/Set property.
+ handle.RegisterProperty(key, value, accessMode);
}
}
-
- return baseHandle;
-}
-
-
-BaseHandle Builder::CreateFromStyle( const std::string& styleName )
-{
- PropertyValueMap overrideMap;
- Replacement replacement( overrideMap, mReplacementMap );
- return CreateFromStyle( styleName, replacement );
-}
-
-Builder::Builder()
-: mSlotDelegate( this )
-{
- mParser = Dali::Toolkit::JsonParser::New();
-}
-
-Builder::~Builder()
-{
}
} // namespace Internal