// this has already been set as a generic property.
if( !IsVector3( child, "parent-origin") )
{
- if( OptionalVector3 v = IsVector3(child, "parent-origin") )
+ if( OptionalVector3 v = constant.IsVector3( IsChild(child, "parent-origin") ) )
{
actor.SetParentOrigin( *v );
}
- else if( OptionalString origin = IsString(child, "parent-origin") )
+ else if( OptionalString origin = constant.IsString( IsChild(child, "parent-origin") ) )
{
actor.SetParentOrigin( GetAnchorConstant(*origin) );
}
if( !IsVector3(child, "anchor-point") )
{
- if( OptionalVector3 v = IsVector3(child, "anchor-point") )
+ if( OptionalVector3 v = constant.IsVector3( IsChild(child, "anchor-point") ) )
{
actor.SetAnchorPoint( *v );
}
- else if( OptionalString anchor = IsString(child, "anchor-point") )
+ else if( OptionalString anchor = constant.IsString( IsChild(child, "anchor-point") ) )
{
actor.SetAnchorPoint( GetAnchorConstant(*anchor) );
}