SizeType blockHeight = size.mBlockHeight;
// Check to see if the atlas is large enough to hold a single block even ?
- if ( blockWidth > width || blockHeight > height )
+ if ( blockWidth + DOUBLE_PIXEL_PADDING + 1u > width || blockHeight + DOUBLE_PIXEL_PADDING + 1u > height )
{
DALI_LOG_ERROR("Atlas %i x %i too small. Dimensions need to be at least %ix%i\n",
- width, height, blockWidth, blockHeight );
+ width, height, blockWidth + DOUBLE_PIXEL_PADDING + 1u, blockHeight + DOUBLE_PIXEL_PADDING + 1u );
return 0;
}
atlasDescriptor.mAtlas = atlas;
atlasDescriptor.mSize = size;
atlasDescriptor.mPixelFormat = pixelformat;
- atlasDescriptor.mTotalBlocks = ( width / blockWidth ) * ( height / blockHeight );
- atlasDescriptor.mAvailableBlocks = atlasDescriptor.mTotalBlocks - 1u;
+ atlasDescriptor.mTotalBlocks = ( ( width - 1u ) / blockWidth ) * ( ( height - 1u ) / blockHeight );
+ atlasDescriptor.mAvailableBlocks = atlasDescriptor.mTotalBlocks;
atlasDescriptor.mHorizontalStrip = BufferImage::New( blockWidth, SINGLE_PIXEL_PADDING, pixelformat );
atlasDescriptor.mVerticalStrip = BufferImage::New( SINGLE_PIXEL_PADDING, blockHeight - DOUBLE_PIXEL_PADDING, pixelformat );
- memset( atlasDescriptor.mHorizontalStrip.GetBuffer(), 0, atlasDescriptor.mHorizontalStrip.GetBufferSize() );
- memset( atlasDescriptor.mVerticalStrip.GetBuffer(), 0, atlasDescriptor.mVerticalStrip.GetBufferSize() );
+ PixelBuffer* buffer = atlasDescriptor.mHorizontalStrip.GetBuffer();
+ if( buffer == NULL )
+ {
+ DALI_LOG_ERROR("atlasDescriptor.mHorizontalStrip.GetBuffer() returns NULL\n");
+ return 0;
+ }
+ memset( buffer, 0, atlasDescriptor.mHorizontalStrip.GetBufferSize() );
+
+ buffer = atlasDescriptor.mVerticalStrip.GetBuffer();
+ if( buffer == NULL )
+ {
+ DALI_LOG_ERROR("atlasDescriptor.mVerticalStrip.GetBuffer() returns NULL\n");
+ return 0;
+ }
+ memset( buffer, 0, atlasDescriptor.mVerticalStrip.GetBufferSize() );
BufferImage filledPixelImage = BufferImage::New( 1u, 1u, pixelformat );
- memset( filledPixelImage.GetBuffer(), 0xFF, filledPixelImage.GetBufferSize() );
+ buffer = filledPixelImage.GetBuffer();
+ if( buffer == NULL)
+ {
+ DALI_LOG_ERROR("filledPixelImage.GetBuffer() returns NULL\n");
+ return 0;
+ }
+
+ memset( buffer, 0xFF, filledPixelImage.GetBufferSize() );
atlas.Upload( filledPixelImage, 0, 0 );
Sampler sampler = Sampler::New( atlas, "sTexture" );
{
if ( Toolkit::AtlasManager::FAIL_ON_ADD_CREATES == mAddFailPolicy )
{
- SizeType newAtlas = CreateAtlas( mNewAtlasSize, pixelFormat );
- if ( !newAtlas-- )
+ foundAtlas = CreateAtlas( mNewAtlasSize, pixelFormat );
+ if ( !foundAtlas-- )
{
+ DALI_LOG_ERROR("Failed to create an atlas of %i x %i blocksize: %i x %i.\n",
+ mNewAtlasSize.mWidth,
+ mNewAtlasSize.mHeight,
+ mNewAtlasSize.mBlockWidth,
+ mNewAtlasSize.mBlockHeight );
return;
}
- else
- {
- foundAtlas = CheckAtlas( newAtlas, width, height, pixelFormat, blockArea );
- }
+
+ foundAtlas = CheckAtlas( foundAtlas, width, height, pixelFormat, blockArea );
}
if ( !foundAtlas-- || Toolkit::AtlasManager::FAIL_ON_ADD_FAILS == mAddFailPolicy )
{
// Haven't found an atlas for this image!!!!!!
+ DALI_LOG_ERROR("Failed to create an atlas under current policy.\n");
return;
}
}
SizeType width = mAtlasList[ atlas ].mSize.mWidth;
SizeType height = mAtlasList[ atlas ].mSize.mHeight;
- SizeType atlasWidthInBlocks = width / blockWidth;
+ SizeType atlasWidthInBlocks = ( width - 1u ) / blockWidth;
// Get the normalized size of a texel in both directions
// TODO when texture resizing and passing texture size via uniforms is available,
float texelX = 1.0f / static_cast< float >( width );
float texelY = 1.0f / static_cast< float >( height );
- float halfTexelX = texelX * 0.5f;
- float halfTexelY = texelY * 0.5f;
+ float oneAndAHalfTexelX = texelX + ( texelX * 0.5f );
+ float oneAndAHalfTexelY = texelY + ( texelY * 0.5f );
// Get the normalized size of a block in texels
float texelBlockWidth = texelX * vertexBlockWidth;
float fBlockX = texelBlockWidth * static_cast< float >( block % atlasWidthInBlocks );
float fBlockY = texelBlockHeight * static_cast< float >( block / atlasWidthInBlocks );
- // Add on texture filtering compensation
- fBlockX += halfTexelX;
- fBlockY += halfTexelY;
+ // Add on texture filtering compensation ( half a texel plus compensation for filled pixel in top left corner )
+ fBlockX += oneAndAHalfTexelX;
+ fBlockY += oneAndAHalfTexelY;
if ( ( widthInBlocks - 1u ) == x && vertexEdgeWidth > 0.0f )
{
SizeType atlasBlockWidth = mAtlasList[ atlas ].mSize.mBlockWidth;
SizeType atlasBlockHeight = mAtlasList[ atlas ].mSize.mBlockHeight;
- SizeType atlasWidthInBlocks = mAtlasList[ atlas ].mSize.mWidth / mAtlasList[ atlas ].mSize.mBlockWidth;
+ SizeType atlasWidthInBlocks = ( mAtlasList[ atlas ].mSize.mWidth - 1u ) / mAtlasList[ atlas ].mSize.mBlockWidth;
SizeType block = desc.mBlocksList[ 0 ];
SizeType blockX = block % atlasWidthInBlocks;
SizeType blockY = block / atlasWidthInBlocks;
- SizeType blockOffsetX = blockX * atlasBlockWidth;
- SizeType blockOffsetY = blockY * atlasBlockHeight;
+ SizeType blockOffsetX = ( blockX * atlasBlockWidth ) + 1u;
+ SizeType blockOffsetY = ( blockY * atlasBlockHeight) + 1u;
SizeType width = image.GetWidth();
SizeType height = image.GetHeight();
Toolkit::AtlasManager::Mesh2D& meshData,
bool addReference )
{
- // Read the atlas Id to use for this image
- SizeType imageId = id - 1u;
- SizeType atlas = mImageList[ imageId ].mAtlasId - 1u;
- SizeType width = mImageList[ imageId ].mImageWidth;
- SizeType height = mImageList[ imageId ].mImageHeight;
-
- SizeType widthInBlocks = width / mAtlasList[ atlas ].mSize.mBlockWidth;
- if ( width % mAtlasList[ atlas ].mSize.mBlockWidth )
- {
- widthInBlocks++;
- }
- SizeType heightInBlocks = height / mAtlasList[ atlas ].mSize.mBlockHeight;
- if ( height % mAtlasList[ atlas ].mSize.mBlockHeight )
+ if ( id )
{
- heightInBlocks++;
- }
+ // Read the atlas Id to use for this image
+ SizeType imageId = id - 1u;
+ SizeType atlas = mImageList[ imageId ].mAtlasId - 1u;
+ SizeType width = mImageList[ imageId ].mImageWidth;
+ SizeType height = mImageList[ imageId ].mImageHeight;
- CreateMesh( atlas, width, height, position, widthInBlocks, heightInBlocks, meshData, mImageList[ imageId ] );
+ SizeType widthInBlocks = width / mAtlasList[ atlas ].mSize.mBlockWidth;
+ if ( width % mAtlasList[ atlas ].mSize.mBlockWidth )
+ {
+ widthInBlocks++;
+ }
+ SizeType heightInBlocks = height / mAtlasList[ atlas ].mSize.mBlockHeight;
+ if ( height % mAtlasList[ atlas ].mSize.mBlockHeight )
+ {
+ heightInBlocks++;
+ }
+
+ CreateMesh( atlas, width, height, position, widthInBlocks, heightInBlocks, meshData, mImageList[ imageId ] );
- // Mesh created so increase the reference count, if we're asked to
- if ( addReference )
+ // Mesh created so increase the reference count, if we're asked to
+ if ( addReference )
+ {
+ mImageList[ imageId ].mCount++;
+ }
+ }
+ else
{
- mImageList[ imageId ].mCount++;
+ DALI_LOG_ERROR("Cannot generate mesh with invalid AtlasId\n");
}
}
void AtlasManager::SetNewAtlasSize( const Toolkit::AtlasManager::AtlasSize& size )
{
mNewAtlasSize = size;
+
+ // Add on padding for borders around atlas entries
mNewAtlasSize.mBlockWidth += DOUBLE_PIXEL_PADDING;
mNewAtlasSize.mBlockHeight += DOUBLE_PIXEL_PADDING;
}