/**
* Perform the accessibility action associated with a scroll event.
- * @param touchEvent The touch point (and time) of the event.
+ * @param touch The touch point (and time) of the event.
* @return whether the focus is cleared or not.
*/
- virtual bool AccessibilityActionScroll( Dali::TouchEvent& touchEvent );
+ virtual bool AccessibilityActionScroll( Dali::TouchEvent& touch );
/**
* Perform the accessibility action to move focus to the previous focusable actor (by one finger flick up).
virtual bool AccessibilityActionStartStop();
/**
- * Perform the accessibility action to mouse move (by one finger tap & hold and move).
- * @param touchEvent touch event structure
- * @return whether the accessibility action is performed or not.
- */
- virtual bool AccessibilityActionTouch(const TouchEvent& touchEvent);
-
- /**
* This function is connected to the TtsPlayer StateChangeSignal.
* It is called when the TTS players state changes.
* @param previousState The previous state of the TTS player (for comparison)
FocusIDPair mCurrentFocusActor; ///< The focus order and actor ID of current focused actor
Actor mCurrentGesturedActor; ///< The actor that will handle the gesture
Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the focusable actors for highlight
- Vector2 mPreviousPosition; ///< The previous pan position; useful for calculating velocity for Gesture::Finished events
+ Vector2 mPreviousPosition; ///< The previous pan position; useful for calculating velocity for GestureState::FINISHED events
unsigned int mRecursiveFocusMoveCounter; ///< The counter to count the number of recursive focus movement attempted before the focus movement is successful.
std::string mFocusSoundFilePath; ///< The path of the focus sound file
std::string mFocusChainEndSoundFilePath; ///< The path of the focus chain end sound file