#define DALI_TOOLKIT_DEVEL_API_VISUALS_VISUAL_PROPERTIES_DEVEL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
enum Type
{
- BORDER = Dali::Toolkit::Visual::BORDER,
- COLOR = Dali::Toolkit::Visual::COLOR,
- GRADIENT = Dali::Toolkit::Visual::GRADIENT,
- IMAGE = Dali::Toolkit::Visual::IMAGE,
- MESH = Dali::Toolkit::Visual::MESH,
- PRIMITIVE = Dali::Toolkit::Visual::PRIMITIVE,
- WIREFRAME = Dali::Toolkit::Visual::WIREFRAME,
-
- TEXT = WIREFRAME + 1, ///< Renders text.
+ BORDER = Dali::Toolkit::Visual::BORDER,
+ COLOR = Dali::Toolkit::Visual::COLOR,
+ GRADIENT = Dali::Toolkit::Visual::GRADIENT,
+ IMAGE = Dali::Toolkit::Visual::IMAGE,
+ MESH = Dali::Toolkit::Visual::MESH,
+ PRIMITIVE = Dali::Toolkit::Visual::PRIMITIVE,
+ WIREFRAME = Dali::Toolkit::Visual::WIREFRAME,
+ TEXT = Dali::Toolkit::Visual::TEXT,
+ N_PATCH = Dali::Toolkit::Visual::N_PATCH,
+ SVG = Dali::Toolkit::Visual::SVG,
+ ANIMATED_IMAGE = Dali::Toolkit::Visual::ANIMATED_IMAGE,
+
+ ANIMATED_GRADIENT = ANIMATED_IMAGE + 1, ///< Renders an animated gradient.
+ ANIMATED_VECTOR_IMAGE = ANIMATED_IMAGE + 2, ///< Renders an animated vector image.
};
+/**
+ * @brief Visual Properties
+ */
namespace Property
{
-
enum Type
{
- TYPE = Dali::Toolkit::Visual::Property::TYPE,
- SHADER = Dali::Toolkit::Visual::Property::SHADER,
+ TYPE = Dali::Toolkit::Visual::Property::TYPE,
+ SHADER = Dali::Toolkit::Visual::Property::SHADER,
+ TRANSFORM = Dali::Toolkit::Visual::Property::TRANSFORM,
+ PREMULTIPLIED_ALPHA = Dali::Toolkit::Visual::Property::PREMULTIPLIED_ALPHA,
+ MIX_COLOR = Dali::Toolkit::Visual::Property::MIX_COLOR,
+ OPACITY = Dali::Toolkit::Visual::Property::OPACITY,
/**
- * @brief The transform used by the visual.
- * @details Name "transform", type Property::Map.
-
- * @note Optional.
- * @see DevelVisual::Transform::Property
+ * @brief The fitting mode of the visual
+ * @details Name "fittingMode", type FittingMode (Property::INTEGER) or Property::STRING.
+ * @see DevelVisual::FittingMode
+ * @note The default is defined by the type of visual (if it's suitable to be stretched or not).
*/
- TRANSFORM = SHADER + 1, // Dali::Toolkit::Visual::Property::SHADER + 1
-
- /**
- * @brief Enables/disables premultiplied alpha.
- * The premultiplied alpha is false by default unless this behaviour is modified
- * by the derived Visual type.
-
- * @details Name "premultipliedAlpha", type Property::Boolean.
-
- * @note Optional.
- */
- PREMULTIPLIED_ALPHA = SHADER + 2, // Dali::Toolkit::Visual::Property::SHADER + 2
+ VISUAL_FITTING_MODE = OPACITY + 1,
};
-} //namespace Property
-
-namespace Transform
-{
-
-namespace Property
-{
+} // namespace Property
-enum Type
+/**
+ * @brief The values of this enum determine how the visual should be fit to the view
+ */
+enum FittingMode
{
- /**
- * @brief Offset of the visual. It can be either relative (percentage of the parent)
- * or absolute (in world units).
- * @details Name "offset", type Property::VECTOR2
- */
- OFFSET,
-
- /**
- * @brief Size of the visual. It can be either relative (percentage of the parent)
- * or absolute (in world units).
- * @details Name "size", type Property::VECTOR2
- */
- SIZE,
-
- /**
- * @brief The origin of the visual within its control area.
- * @details Name "origin", type Align::Type (Property::INTEGER) or Property::STRING.
- * @see Toolkit::Align
- */
- ORIGIN,
-
- /**
- * @brief The anchor-point of the visual
- * @details Name "anchorPoint", type Align::Type (Property::INTEGER) or Property::STRING.
- * @see Toolkit::Align
- */
- ANCHOR_POINT,
-
- /**
- * @brief Indicates which components of the offset and size are relative
- * (percentage of the parent) or absolute (in world units).
- * 0 indicates the component is relative, and 1 absolute.
- * @details Name "offsetSizeMode", type Property::VECTOR4
- */
- OFFSET_SIZE_MODE
+ FIT_KEEP_ASPECT_RATIO, ///< The visual should be scaled to fit, preserving aspect ratio
+ FILL, ///< The visual should be stretched to fill, not preserving aspect ratio
};
-} //namespace Property
-
-} // namespace Transform
-
} // namespace DevelVisual
} // namespace Toolkit