OPACITY = Dali::Toolkit::Visual::Property::OPACITY,
/**
- * @brief The fitting mode of the visual
+ * @brief The fitting mode of the visual.
* @details Name "fittingMode", type FittingMode (Property::INTEGER) or Property::STRING.
* @see DevelVisual::FittingMode
* @note The default is defined by the type of visual (if it's suitable to be stretched or not).
VISUAL_FITTING_MODE = OPACITY + 1,
/**
- * @brief The radius for the rounded corners of the visual
+ * @brief The radius for the rounded corners of the visual.
* @details Name "cornerRadius", type Property::FLOAT or Prooperty::VECTOR4, animatable
* @note By default, it is Vector::ZERO.
* @note Only Property::Vector4 can be animated.
* @note Each radius will clamp internally to the half of smaller of the visual width and visual height.
- * @note Their may exist some alias when you use it as ClippingMode::CLIP_CHILDREN
+ * @note Their may exist some alias when you use it as ClippingMode::CLIP_CHILDREN.
* @note Radius value are used in clockwise order from top-left-corner to bottom-left-corner.
* When radius is Vector4(x, y, z, w)
* x y
CORNER_RADIUS = OPACITY + 2,
/**
- * @brief Whether the corner radius value is relative (percentage [0.0f to 1.0f] of the visual size) or absolute (in world units).
+ * @brief Whether the corner radius value is relative (percentage [0.0f to 0.5f] of the visual size) or absolute (in world units).
* @details Name "cornerRadiusPolicy", type Property::INTEGER.
* @see Policy::Type
* @note By default, it is ABSOLUTE to the visual's size.
CORNER_RADIUS_POLICY = OPACITY + 3,
/**
- * @brief The width for the borderline of the visual
+ * @brief The width for the borderline of the visual.
* @details Name "borderlineWidth", type Property::FLOAT, animatable
* @note Optional. Default value is 0.0f.
*/
BORDERLINE_WIDTH = OPACITY + 4,
/**
- * @brief The color for the borderline of the visual
+ * @brief The color for the borderline of the visual.
* @details Name "borderlineColor", type Property::VECTOR4, animatable
- * @note Default value is Color::BLACK
+ * @note Default value is Color::BLACK.
*/
BORDERLINE_COLOR = OPACITY + 5,