* Animation will play between the start frame and the end frame of the marker if one marker is specified.
* Or animation will play between the start frame of the first marker and the end frame of the second marker if two markers are specified.
*
- * @details Name "playRange", Type Property::ARRAY of Property::INTEGER or Property::ARRAY of Property::STRING.
+ * @details Name "playRange", Type Property::ARRAY of Property::INTEGER or Property::ARRAY of Property::STRING or Property::STRING (one marker).
* @note Default 0 and the total frame number.
*/
PLAY_RANGE = ORIENTATION_CORRECTION + 4,