PLAY_STATE = ORIENTATION_CORRECTION + 5,
/**
- * @brief The current frame number the AnimatedVectorImageVisual will use.
+ * @brief The current frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use.
* @details Name "currentFrameNumber", Type Property::INTEGER, between [0, the maximum frame number] or between the play range if specified
* @note This property is read-only.
*/
CURRENT_FRAME_NUMBER = ORIENTATION_CORRECTION + 6,
/**
- * @brief The total frame number the AnimatedVectorImageVisual will use.
+ * @brief The total frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use.
* @details Name "totalFrameNumber", Type Property::INTEGER.
* @note This property is read-only.
*/
* And the array contains 2 integer values which are the frame numbers, the start frame number and the end frame number of the layer.
* @note This property is read-only.
*/
- CONTENT_INFO = ORIENTATION_CORRECTION + 10
+ CONTENT_INFO = ORIENTATION_CORRECTION + 10,
+
+ /**
+ * @brief Whether to redraw the image when the visual is scaled down.
+ * @details Name "redrawInScalingDown", type Property::BOOLEAN.
+ * @note It is used in the AnimatedVectorImageVisual. The default is true.
+ */
+ REDRAW_IN_SCALING_DOWN
};
} //namespace Property