PLAY_STATE = ORIENTATION_CORRECTION + 5,
/**
- * @brief The current frame number the AnimatedVectorImageVisual will use.
+ * @brief The current frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use.
* @details Name "currentFrameNumber", Type Property::INTEGER, between [0, the maximum frame number] or between the play range if specified
* @note This property is read-only.
*/
CURRENT_FRAME_NUMBER = ORIENTATION_CORRECTION + 6,
/**
- * @brief The total frame number the AnimatedVectorImageVisual will use.
+ * @brief The total frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use.
* @details Name "totalFrameNumber", Type Property::INTEGER.
* @note This property is read-only.
*/