* Animation will play between the start frame and the end frame of the marker if one marker is specified.
* Or animation will play between the start frame of the first marker and the end frame of the second marker if two markers are specified.
*
- * @details Name "playRange", Type Property::ARRAY of Property::INTEGER or Property::ARRAY of Property::STRING.
+ * @details Name "playRange", Type Property::ARRAY of Property::INTEGER or Property::ARRAY of Property::STRING or Property::STRING (one marker).
* @note Default 0 and the total frame number.
*/
PLAY_RANGE = ORIENTATION_CORRECTION + 4,
* So we change its value to MASKING_ON_RENDERING even if the visual sets the MASKING_TYPE as MASKING_ON_LOADING when it uses external texture.
* @note It is used in the ImageVisual and AnimatedImageVisual. The default is MASKING_ON_LOADING.
*/
- MASKING_TYPE = ORIENTATION_CORRECTION + 12
+ MASKING_TYPE = ORIENTATION_CORRECTION + 12,
+
+ /**
+ * @brief Whether to enable broken image in image visual.
+ * Some of visual don't need to show broken image(ex. placeholder)
+ * Disable broken image for these visuals.
+ * default is true.
+ */
+ ENABLE_BROKEN_IMAGE = ORIENTATION_CORRECTION + 14
};
} //namespace Property