*/
bool GetPreMultiplyOnLoad() const;
- /**
- * @brief Compile the visual shader in advance. Afterwards,
- * when a visual using a new shader is requested, the pre-compiled shader is used.
- *
- * @note It is recommended that this method be called at the top of the application code.
- * @note Using precompiled shaders is helpful when the application is complex and uses
- * many different styles of visual options. On the other hand,if most visuals are the same
- * and the application is simple, it may use memory unnecessarily or slow down the application launching speed.
- */
- void UsePreCompiledShader();
-
private:
explicit DALI_INTERNAL VisualFactory(Internal::VisualFactory* impl);
};