#ifndef DALI_TOOLKIT_VISUAL_BASE_H
#define DALI_TOOLKIT_VISUAL_BASE_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/object/base-handle.h>
#include <dali/public-api/actors/actor.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/dali-toolkit-common.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+
namespace Dali
{
namespace Visual
{
-enum class ResourceStatus
-{
- PREPARING,
- READY,
- FAILED
-};
-
/**
* @brief A Visual provides a renderer for drawing a control component. A control may have multiple visuals.
*
* Absolute means that the component describes world units (equivalent to pixels)
*
*/
-class DALI_IMPORT_API Base : public BaseHandle
+class DALI_TOOLKIT_API Base : public BaseHandle
{
public:
* Used by the styling system to animate properties
* @return The name of the visual
*/
- const std::string& GetName();
+ const std::string& GetName() const;
/**
* @brief Sets the transform and the control size
*/
void CreatePropertyMap( Dali::Property::Map& map ) const;
+ /**
+ * @brief Get the type of this visual.
+ *
+ * @return The the type of this visual.
+ */
+ Visual::Type GetType() const;
+
public: // Not intended for application developers
explicit DALI_INTERNAL Base(Internal::Visual::Base *impl);