{
}
+void Visual::Base::SetName( const std::string& name )
+{
+ GetImplementation( *this ).SetName( name );
+}
+
+const std::string& Visual::Base::GetName()
+{
+ return GetImplementation( *this ).GetName();
+}
+
void Visual::Base::SetSize( const Vector2& size )
{
GetImplementation( *this ).SetSize( size );
return GetImplementation( *this ).GetHeightForWidth( width );
}
-void Visual::Base::GetNaturalSize(Vector2& naturalSize ) const
+void Visual::Base::GetNaturalSize(Vector2& naturalSize )
{
GetImplementation( *this ).GetNaturalSize( naturalSize );
}
return GetImplementation( *this ).GetDepthIndex();
}
-void Visual::Base::SetOnStage( Actor& actor )
-{
- GetImplementation( *this ).SetOnStage( actor );
-}
-
-void Visual::Base::SetOffStage( Actor& actor )
-{
- GetImplementation( *this ).SetOffStage( actor );
-}
-
void Visual::Base::RemoveAndReset( Actor& actor )
{
if( actor && *this )
{
- SetOffStage( actor );
+ GetImplementation(*this).SetOffStage( actor );
}
Reset();
}