return GetImpl(*this).IsTransitioning();
}
-void CubeTransitionEffect::SetCurrentImage( Image image )
+void CubeTransitionEffect::SetCurrentTexture( Texture texture )
{
- GetImpl(*this).SetCurrentImage( image );
+ GetImpl(*this).SetCurrentTexture( texture );
}
-void CubeTransitionEffect::SetTargetImage( Image image )
+void CubeTransitionEffect::SetTargetTexture( Texture texture )
{
- GetImpl(*this).SetTargetImage( image );
+ GetImpl(*this).SetTargetTexture( texture );
}
void CubeTransitionEffect::StartTransition( bool toNextImage )