#include <dali-toolkit/internal/text/bidirectional-support.h>
#include <dali-toolkit/internal/text/character-set-conversion.h>
#include <dali-toolkit/internal/text/color-segmentation.h>
+#include <dali-toolkit/internal/text/glyph-metrics-helper.h>
#include <dali-toolkit/internal/text/layouts/layout-engine.h>
#include <dali-toolkit/internal/text/layouts/layout-parameters.h>
-#include <dali-toolkit/internal/text/markup-processor.h>
+#include <dali-toolkit/internal/text/markup-processor/markup-processor.h>
#include <dali-toolkit/internal/text/multi-language-support.h>
+#include <dali-toolkit/internal/text/rendering/styles/character-spacing-helper-functions.h>
#include <dali-toolkit/internal/text/segmentation.h>
#include <dali-toolkit/internal/text/shaper.h>
#include <dali-toolkit/internal/text/text-enumerations-impl.h>
#include <dali-toolkit/internal/text/text-font-style.h>
#include <dali-toolkit/internal/text/text-model.h>
-#include <dali-toolkit/internal/text/glyph-metrics-helper.h>
namespace Dali
{
textModel->mLogicalModel->mAnchors,
textModel->mLogicalModel->mUnderlinedCharacterRuns,
textModel->mLogicalModel->mBackgroundColorRuns,
- textModel->mLogicalModel->mStrikethroughCharacterRuns);
+ textModel->mLogicalModel->mStrikethroughCharacterRuns,
+ textModel->mLogicalModel->mBoundedParagraphRuns,
+ textModel->mLogicalModel->mCharacterSpacingCharacterRuns);
if(textParameters.markupEnabled)
{
fontDescriptionRuns,
defaultFontDescription,
defaultPointSize,
+ 1.0f,
0u,
numberOfCharacters,
validFonts);
Vector<LineRun>& lines = textModel->mVisualModel->mLines; // The laid out lines.
Vector<bool>& isEmoji = internalDataModel.isEmoji;
const Size textLayoutArea = internalDataModel.textLayoutArea;
- const float characterSpacing = textModel->mVisualModel->GetCharacterSpacing();
+ const float modelCharacterSpacing = textModel->mVisualModel->GetCharacterSpacing();
float calculatedAdvance = 0.f;
Vector<CharacterIndex>& glyphToCharacterMap = textModel->mVisualModel->mGlyphsToCharacters;
const CharacterIndex* glyphToCharacterMapBuffer = glyphToCharacterMap.Begin();
+
+ // Get the character-spacing runs.
+ const Vector<CharacterSpacingGlyphRun>& characterSpacingGlyphRuns = textModel->mVisualModel->GetCharacterSpacingGlyphRuns();
+
////////////////////////////////////////////////////////////////////////////////
// Ellipsis the text.
////////////////////////////////////////////////////////////////////////////////
{
Length finalNumberOfGlyphs = 0u;
- if((GetLineHeight(line)) > textLayoutArea.height)
+ if((GetLineHeight(line, (lines.Size() == 1))) > textLayoutArea.height)
{
// The height of the line is bigger than the height of the text area.
// Show the ellipsis glyph even if it doesn't fit in the text area.
firstPenSet = true;
}
- calculatedAdvance = GetCalculatedAdvance(*(textModel->mLogicalModel->mText.Begin() + (*(glyphToCharacterMapBuffer + index))), characterSpacing, glyphToRemove.advance);
+ const float characterSpacing = GetGlyphCharacterSpacing(index, characterSpacingGlyphRuns, modelCharacterSpacing);
+ calculatedAdvance = GetCalculatedAdvance(*(textModel->mLogicalModel->mText.Begin() + (*(glyphToCharacterMapBuffer + index))), characterSpacing, glyphToRemove.advance);
removedGlypsWidth += std::min(calculatedAdvance, (glyphToRemove.xBearing + glyphToRemove.width));
// Calculate the width of the ellipsis glyph and check if it fits.
// Update the visual model.
Size newLayoutSize;
- bool isAutoScrollEnabled = false;
+ bool isAutoScrollEnabled = false;
+ bool isAutoScrollMaxTextureExceeded = false;
+ bool isHiddenInputEnabled = false;
+
layoutEngine.LayoutText(layoutParameters,
newLayoutSize,
textParameters.ellipsisEnabled,
isAutoScrollEnabled,
+ isAutoScrollMaxTextureExceeded,
+ isHiddenInputEnabled,
ellipsisPosition);
return newLayoutSize;
float penY = 0.f;
float lineSize = internalData.layoutEngine.GetDefaultLineSize();
float lineOffset = 0.f;
+ bool isLastLine;
for(unsigned int index = 0u; index < numberOfLines; ++index)
{
const LineRun& line = *(lines.Begin() + index);
numberOfCharacters += line.characterRun.numberOfCharacters;
+ isLastLine = (index == numberOfLines - 1);
- lineOffset = lineSize > 0.f ? lineSize : GetLineHeight(line);
+ lineOffset = lineSize > 0.f ? lineSize : GetLineHeight(line, isLastLine);
penY += lineOffset;
if((penY + lineOffset) > boundingBox)
{