switch(type)
{
case SOFT_BUTTON_RECTANGULAR:
- shader = ShaderEffect::New( vertexSource, fragmentSourceRectangular, GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_NONE ));
+ shader = ShaderEffect::New( vertexSource, fragmentSourceRectangular, ShaderEffect::GeometryHints( ShaderEffect::HINT_NONE ));
break;
case SOFT_BUTTON_ELLIPTICAL:
- shader = ShaderEffect::New( vertexSource, fragmentSourceElliptical, GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_NONE ));
+ shader = ShaderEffect::New( vertexSource, fragmentSourceElliptical, ShaderEffect::GeometryHints( ShaderEffect::HINT_NONE ));
break;
case SOFT_BUTTON_FIXED:
default:
- shader = ShaderEffect::New( vertexSource, fragmentSourceFixed, GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_NONE ));
+ shader = ShaderEffect::New( vertexSource, fragmentSourceFixed, ShaderEffect::GeometryHints( ShaderEffect::HINT_NONE ));
break;
}