#define __DALI_TOOLKIT_SHEAR_EFFECT_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/devel-api/shader-effects/shader-effect.h>
namespace Dali
{
"\n"
"void main()\n"
"{\n"
- "mediump vec4 world = uModelView * vec4(aPosition*uSize.xy, 0.0, 1.0);\n"
+ "mediump vec4 world = uModelView * vec4(aPosition, 1.0);\n"
"\n"
"world.x = world.x + tan(radians(uAngleXAxis)) * (world.y - uCenter.y * world.w);\n"
"world.y = world.y + tan(radians(uAngleYAxis)) * (world.x - uCenter.x * world.w);\n"
"\n"
"gl_Position = uProjection * world;\n"
"\n"
- "vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5) );\n;\n"
+ "vTexCoord = mix( sTextureRect.xy, sTextureRect.zw, aTexCoord );\n"
"}" );
// Create the implementation, temporarily owned on stack,