#define __DALI_TOOLKIT_QUADRATIC_BEZIER_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/devel-api/shader-effects/shader-effect.h>
namespace Dali
{
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::NewWithPrefix(
vertexShaderPrefix.str(),vertexShader,
- "#extension GL_OES_standard_derivatives:enable\n", fragmentShader,
- GeometryType(GEOMETRY_TYPE_UNTEXTURED_MESH) );
+ "#extension GL_OES_standard_derivatives:enable\n", fragmentShader );
//Set default uniform values
shaderEffect.SetUniform( "uColor", Vector4(1.0f,1.0f,1.0f,1.0f) );