#include <dali/public-api/rendering/shader.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
namespace Toolkit
{
-
-void SetMotionStretchProperties( Actor& actor )
+void SetMotionStretchProperties(Actor& actor)
{
actor.RegisterProperty("uGeometryStretchFactor", 0.5f);
actor.RegisterProperty("uSpeedScalingFactor", 0.5f);
return map;
}
-
-} // Toolkit
-} // Dali
+} // namespace Toolkit
+} // namespace Dali