* @param[in] actor The actor that registers the uniform properties
* @param[in] numBlurSamples Number of samples used by the shader
*/
-DALI_TOOLKIT_API void SetMotionBlurProperties( Actor& actor, unsigned int numBlurSamples = 8 );
+DALI_TOOLKIT_API void SetMotionBlurProperties(Actor& actor, unsigned int numBlurSamples = 8);
/**
* @brief Create a new MotionBlurEffect