#define __DALI_TOOLKIT_MIRROR_EFFECT_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/devel-api/shader-effects/shader-effect.h>
namespace Dali
{
std::string vertexShader(
"void main() \n"
"{ \n"
- " mediump vec3 pos = vec3(aPosition, 0.0)*uSize; \n"
+ " mediump vec3 pos = aPosition; \n"
" pos.y = pos.y * 3.0; \n"
" mediump vec4 world = uModelView * vec4(pos,1.0); \n"
" gl_Position = uProjection * world; \n"
- " vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5) ); \n"
+ " vTexCoord = mix( sTextureRect.xy, sTextureRect.zw, aTexCoord ); \n"
"} \n" );
std::string fragmentShader(