#define __DALI_TOOLKIT_SHADER_EFFECT_DISTANCEFIELD_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <string.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/public-api/object/property-map.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
fragmentShaderString.append( fragmentShaderPrefix );
fragmentShaderString.append( fragmentShader );
- customShader[ "fragment-shader" ] = fragmentShaderString;
- customShader[ "hints" ] = "output-is-transparent";
+ customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentShaderString;
+ customShader[ Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
- map[ "shader" ] = customShader;
+ map[ Visual::Property::SHADER ] = customShader;
return map;
}