" }\n"
" vPercentage = clamp( percentage, 0.0, 1.0 );\n"
" gl_Position = uProjection * position;\n"
- " vTexCoord = aTexCoord;\n"
+ " vTexCoord = mix( sTextureRect.xy, sTextureRect.zw, aTexCoord );\n"
"}\n");
vertexShaderStringStream << vertexShader;