-#ifndef DALI_TOOLKIT_SHADER_EFFECT_DISSOLVE_H_
+#ifndef DALI_TOOLKIT_SHADER_EFFECT_DISSOLVE_H
#define DALI_TOOLKIT_SHADER_EFFECT_DISSOLVE_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <string.h>
#include <dali/public-api/rendering/shader.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+
namespace Dali
{
vertexShaderString.append( vertexShader );
fragmentShaderString.append( fragmentShader );
- customShader[ "vertexShader" ] = vertexShaderString;
- customShader[ "fragmentShader" ] = fragmentShaderString;
+ customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexShaderString;
+ customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentShaderString;
- customShader[ "subdivideGridX" ] = 20;
- customShader[ "subdivideGridY" ] = 20;
+ customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_X ] = 20;
+ customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_Y ] = 20;
- customShader[ "hints" ] = "outputIsTransparent";
+ customShader[ Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
- map[ "shader" ] = customShader;
+ map[ Toolkit::Visual::Property::SHADER ] = customShader;
return map;
}