*/
// EXTERNAL INCLUDES
-#include <string.h>
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/object/property-map.h>
+#include <string.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/dali-toolkit-common.h>
* @param[in] displacement The direction of the central line
* @param[in] initialProgress The normalised initial progress of the shader
*/
-DALI_TOOLKIT_API void DissolveEffectSetCentralLine( Actor& actor, const Vector2& position, const Vector2& displacement, float initialProgress );
+DALI_TOOLKIT_API void DissolveEffectSetCentralLine(Actor& actor, const Vector2& position, const Vector2& displacement, float initialProgress);
/**
* @brief Create a new Dissolve effect
* @return The newly created Property::Map with the dissolve effect
*/
-DALI_TOOLKIT_API Property::Map CreateDissolveEffect( bool useHighPrecision = true);
+DALI_TOOLKIT_API Property::Map CreateDissolveEffect(bool useHighPrecision = true);
} // namespace Toolkit