{
shaderEffect = Dali::ShaderEffect::New(
prefixHighPrecision+vertexShader, prefixHighPrecision + fragmentShader,
- GeometryType( GEOMETRY_TYPE_IMAGE),
ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID | ShaderEffect::HINT_BLENDING ) );
}
else
{
shaderEffect = Dali::ShaderEffect::New(
prefixMediumPrecision+vertexShader, prefixMediumPrecision + fragmentShader,
- GeometryType( GEOMETRY_TYPE_IMAGE),
ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID | ShaderEffect::HINT_BLENDING ) );
}