namespace Dali
{
-
namespace Toolkit
{
-
-void DissolveEffectSetCentralLine( Actor& actor, const Vector2& position, const Vector2& displacement, float initialProgress )
+void DissolveEffectSetCentralLine(Actor& actor, const Vector2& position, const Vector2& displacement, float initialProgress)
{
// the line passes through 'position' and has the direction of 'displacement'
float coefA, coefB, coefC; //line equation: Ax+By+C=0;
actor.RegisterProperty("uPercentage", initialProgress, Dali::Property::ANIMATABLE);
}
-Property::Map CreateDissolveEffect( bool useHighPrecision )
+Property::Map CreateDissolveEffect(bool useHighPrecision)
{
const char* prefixHighPrecision("precision highp float;\n");
const char* prefixMediumPrecision("precision mediump float;\n");
- const char* vertexShader = SHADER_DISSOLVE_EFFECT_VERT.data();
+ const char* vertexShader = SHADER_DISSOLVE_EFFECT_VERT.data();
const char* fragmentShader = SHADER_DISSOLVE_EFFECT_FRAG.data();
Property::Map map;