-#ifndef __DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H__
-#define __DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H__
+#ifndef DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H
+#define DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/public-api/object/property-map.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/dali-toolkit-common.h>
namespace Dali
{
-
namespace Toolkit
{
-
/**
* @brief Creates a new Alpha discard effect
*
*
* Usage example:
*
- * ImageActor actor = ImageActor::New( Image( EXAMPLE_IMAGE_PATH ) );
- * ShaderEffect alphaDiscardEffect = CreateAlphaDiscardEffect();
- * actor.SetShaderEffect( alphaDiscardEffect );
+ * ImageView actor = ImageView::New( EXAMPLE_IMAGE_PATH );
+ * Property::Map alphaDiscardEffect = CreateAlphaDiscardEffect();
+ * actor.SetProperty( ImageView::Property::IMAGE, alphaDiscardEffect );
*
- * @return A handle to a newly allocated ShaderEffect.
+ * @return A property map of the required shaders.
*/
-inline ShaderEffect CreateAlphaDiscardEffect()
-{
- const char* ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE =
- "void main() \n"
- "{ \n"
- " mediump vec4 color = texture2D( sTexture, vTexCoord ); \n"
- " if(color.a <= 0.0001) \n"
- " { \n"
- " discard; \n"
- " } \n"
- " gl_FragColor = color * uColor; \n"
- "} \n";
-
- return ShaderEffect::New( "", // Use default
- ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE );
-}
+DALI_TOOLKIT_API Property::Map CreateAlphaDiscardEffect();
} // namespace Toolkit
} // namespace Dali
-#endif // __DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H__
+#endif // DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H