void ChildRemovedFromOwner( Actor child );
/**
+ * Callback when child order is changed
+ */
+ void ChildOrderChanged();
+
+ /**
* Callback when an owner property is set. Triggers a relayout if it's a child property
*/
void OnOwnerPropertySet( Handle& handle, Property::Index index, Property::Value value );
*/
void OnSetChildProperties( Handle& handle, Property::Index index, Property::Value value );
+ /**
+ * @brief Called when a layer animation state is changed.
+ */
+ void OnAnimationStateChanged( bool animateLayout ) override final;
+
public:
class Impl; // Class declaration is public so we can add devel API's in the future