[Vulkan] Shader for gradient visual
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / devel-api / graphics / builtin-shader-extern-gen.h
index f412111..7b67ff2 100644 (file)
@@ -13,6 +13,10 @@ extern std::vector<uint32_t> SHADER_BORDER_VISUAL_SHADER_VERT;
 extern std::vector<uint32_t> SHADER_COLOR_VISUAL_SHADER_FRAG;
 extern std::vector<uint32_t> SHADER_COLOR_VISUAL_SHADER_VERT;
 extern std::vector<uint32_t> SHADER_EXPERIMENTAL_SHADER_VERT;
+extern std::vector<uint32_t> SHADER_GRADIENT_VISUAL_SHADER_0_FRAG;
+extern std::vector<uint32_t> SHADER_GRADIENT_VISUAL_SHADER_0_VERT;
+extern std::vector<uint32_t> SHADER_GRADIENT_VISUAL_SHADER_1_FRAG;
+extern std::vector<uint32_t> SHADER_GRADIENT_VISUAL_SHADER_1_VERT;
 extern std::vector<uint32_t> SHADER_IMAGE_VISUAL_ATLAS_CLAMP_SHADER_FRAG;
 extern std::vector<uint32_t> SHADER_IMAGE_VISUAL_ATLAS_VARIOUS_WRAP_SHADER_FRAG;
 extern std::vector<uint32_t> SHADER_IMAGE_VISUAL_NO_ATLAS_SHADER_FRAG;
@@ -25,8 +29,8 @@ extern std::vector<uint32_t> SHADER_MESH_VISUAL_SHADER_VERT;
 extern std::vector<uint32_t> SHADER_MESH_VISUAL_SIMPLE_SHADER_FRAG;
 extern std::vector<uint32_t> SHADER_MESH_VISUAL_SIMPLE_SHADER_VERT;
 extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_3X3_SHADER_VERT;
-extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_SHADER_FRAG;
 extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_MASK_SHADER_FRAG;
+extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_SHADER_FRAG;
 extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_SHADER_VERT;
 extern std::vector<uint32_t> SHADER_TEXT_VISUAL_MULTI_COLOR_TEXT_SHADER_FRAG;
 extern std::vector<uint32_t> SHADER_TEXT_VISUAL_MULTI_COLOR_TEXT_WITH_STYLE_SHADER_FRAG;
@@ -37,12 +41,6 @@ extern std::vector<uint32_t> SHADER_TEXT_VISUAL_SINGLE_COLOR_TEXT_WITH_STYLE_AND
 extern std::vector<uint32_t> SHADER_TEXT_VISUAL_SINGLE_COLOR_TEXT_WITH_STYLE_SHADER_FRAG;
 extern std::vector<uint32_t> SHADER_WIREFRAME_VISUAL_SHADER_FRAG;
 extern std::vector<uint32_t> SHADER_WIREFRAME_VISUAL_SHADER_VERT;
-
-extern "C"
-{
-std::vector<uint32_t> GraphicsGetBuiltinShader( const std::string& tag );
-}
-
+extern "C" std::vector<uint32_t> GraphicsGetBuiltinShader( const std::string& tag );
 #define GraphicsGetBuiltinShaderId( x ) GraphicsGetBuiltinShader( #x )
-
 #endif // GRAPHICS_BUILTIN_SHADER_EXTERN_GEN_H