extern std::vector<uint32_t> SHADER_COLOR_VISUAL_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_COLOR_VISUAL_SHADER_VERT;
extern std::vector<uint32_t> SHADER_EXPERIMENTAL_SHADER_VERT;
+extern std::vector<uint32_t> SHADER_GRADIENT_VISUAL_SHADER_0_FRAG;
+extern std::vector<uint32_t> SHADER_GRADIENT_VISUAL_SHADER_0_VERT;
+extern std::vector<uint32_t> SHADER_GRADIENT_VISUAL_SHADER_1_FRAG;
+extern std::vector<uint32_t> SHADER_GRADIENT_VISUAL_SHADER_1_VERT;
extern std::vector<uint32_t> SHADER_IMAGE_VISUAL_ATLAS_CLAMP_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_IMAGE_VISUAL_ATLAS_VARIOUS_WRAP_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_IMAGE_VISUAL_NO_ATLAS_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_MESH_VISUAL_SIMPLE_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_MESH_VISUAL_SIMPLE_SHADER_VERT;
extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_3X3_SHADER_VERT;
-extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_MASK_SHADER_FRAG;
+extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_NPATCH_VISUAL_SHADER_VERT;
extern std::vector<uint32_t> SHADER_TEXT_VISUAL_MULTI_COLOR_TEXT_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_TEXT_VISUAL_MULTI_COLOR_TEXT_WITH_STYLE_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_TEXT_VISUAL_SINGLE_COLOR_TEXT_WITH_STYLE_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_WIREFRAME_VISUAL_SHADER_FRAG;
extern std::vector<uint32_t> SHADER_WIREFRAME_VISUAL_SHADER_VERT;
-
-extern "C"
-{
-std::vector<uint32_t> GraphicsGetBuiltinShader( const std::string& tag );
-}
-
+extern "C" std::vector<uint32_t> GraphicsGetBuiltinShader( const std::string& tag );
#define GraphicsGetBuiltinShaderId( x ) GraphicsGetBuiltinShader( #x )
-
#endif // GRAPHICS_BUILTIN_SHADER_EXTERN_GEN_H