bool IsFocusable(Actor& actor)\r
{\r
return (actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) &&\r
+ actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED) &&\r
actor.GetProperty<bool>(Actor::Property::VISIBLE) &&\r
actor.GetProperty<Vector4>(Actor::Property::WORLD_COLOR).a > FULLY_TRANSPARENT);\r
}\r