#define DALI_TOOLKIT_SUPER_BLUR_VIEW_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/public-api/rendering/texture.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal DALI_INTERNAL
{
class SuperBlurView;
*
* // initialise\n
* SuperBlurView blurView = SuperBlurView::New( blurLevels );\n
- * blurView.SetSize(); // it is important to set the display size before set the input image!!
+ * blurView.SetProperty( Actor::Property::SIZE, size ); // it is important to set the display size before set the input image!!
* Stage::GetCurrent().Add(blurView);\n
*
* // Set the input image
- * ResourceImage image = ResourceImage::New(...);\n
- * blurView.SetImage(image);\n
+ * blurView.SetProperty( SuperBlurView::Property::IMAGE_URL, url );\n
*
* // animate the strength of the blur - this can fade between no blur and full blur. .\n
* Animation blurAnimation = Animation::New( ... );\n
class DALI_TOOLKIT_API SuperBlurView : public Control
{
public:
-
/**
* @brief The start and end property ranges for this control.
*/
enum PropertyRange
{
PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
- PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserve property indices
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserve property indices
};
/**
{
enum
{
- IMAGE = PROPERTY_START_INDEX, ///< name "image", @see SetImage, type Map
+ IMAGE_URL = PROPERTY_START_INDEX, ///< name "imageUrl", @see SetTexture, type String
};
};
/**
* @brief Signal type for notifications.
*/
- typedef Signal< void (SuperBlurView source) > SuperBlurViewSignal;
+ typedef Signal<void(SuperBlurView source)> SuperBlurViewSignal;
/**
* @brief Creates an empty SuperBlurView handle.
/**
* @brief Create an initialized SuperBlurView.
*
- * @param[in] blurLevels The final blur strength level. It decides how many filtering passes are used to create the group of blurred images.
+ * @param[in] blurLevels The final blur strength level. It decides how many filtering passes are used to create the group of blurred textures.
* @return A handle to a newly allocated Dali resource
*/
- static SuperBlurView New( unsigned int blurLevels );
+ static SuperBlurView New(unsigned int blurLevels);
/**
* @brief Copy constructor.
* Creates another handle that points to the same real object.
* @param[in] handle the handle to copy from
*/
- SuperBlurView( const SuperBlurView& handle );
+ SuperBlurView(const SuperBlurView& handle);
/**
* @brief Assignment operator.
* @param[in] rhs the handle to copy from
* @return a reference to this
*/
- SuperBlurView& operator=( const SuperBlurView& rhs );
+ SuperBlurView& operator=(const SuperBlurView& rhs);
/**
* @brief Destructor
* @param[in] handle Handle to an object
* @return handle to a SuperBlurView or an uninitialized handle
*/
- static SuperBlurView DownCast( BaseHandle handle );
+ static SuperBlurView DownCast(BaseHandle handle);
/**
- * @brief Sets a custom image to be blurred.
+ * @brief Sets a custom texture to be blurred.
*
- * @param[in] inputImage The image that the user wishes to blur
+ * @param[in] texture The texture that the user wishes to blur
*/
- void SetImage(Image inputImage);
+ void SetTexture(Texture texture);
/**
* @brief Get the index of the property that can be used to fade the blur in / out.
Dali::Property::Index GetBlurStrengthPropertyIndex() const;
/**
- * @brief Set the blur strength to display the image.
+ * @brief Set the blur strength to display the texture.
*
- * @param[in] blurStrength The blur strength used to display the image.
+ * @param[in] blurStrength The blur strength used to display the texture.
*/
- void SetBlurStrength( float blurStrength );
+ void SetBlurStrength(float blurStrength);
/**
* @brief Get the current blur strength.
SuperBlurViewSignal& BlurFinishedSignal();
/**
- * @brief Get the blurred image.
+ * @brief Get the blurred texture.
*
* Should wait for the BlurFinishedSignal before calling this method.
- * @param[in] level Indicate which blurred image to get, must be a value between 1 and blurLevels
- * @return The level-th blurred image
+ * @param[in] level Indicate which blurred texture to get, must be a value between 1 and blurLevels
+ * @return The level-th blurred texture
*/
- Image GetBlurredImage( unsigned int level );
+ Texture GetBlurredTexture(unsigned int level);
public: // Not intended for application developers
-
/**
* @brief Creates a handle using the Toolkit::Internal implementation.
*