-#ifndef __DALI_TOOLKIT_SHADOW_VIEW_H__
-#define __DALI_TOOLKIT_SHADOW_VIEW_H__
+#ifndef DALI_TOOLKIT_SHADOW_VIEW_H
+#define DALI_TOOLKIT_SHADOW_VIEW_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-// EXTERNAL INCLUDES
-#include <dali/public-api/actors/image-actor.h>
-
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal DALI_INTERNAL
{
-
/**
* ShadowView implementation class
*/
class ShadowView;
-} // namespace Internal
+} // namespace DALI_INTERNAL
/**
*
*
* // create and add some visible actors to the ShadowView, all these child actors will therefore cast a shadow.
* Image image = Image::New(...);
- * ImageActor imageActor = ImageActor::New(image);
- * imageActor.SetParentOrigin( ParentOrigin::CENTER );
- * imageActor.SetAnchorPoint( AnchorPoint::CENTER );
- * shadowView.Add(imageActor);\n Add the renderable actor to the shadow view
- *
- * ImageActor shadowPlane = ImageActor::New(); //This will be the shadow plane
- * shadowPlane.SetParentOrigin( ParentOrigin::CENTER );
- * shadowPlane.SetAnchorPoint( AnchorPoint::CENTER );
- * shadowPlane.SetSize(700.0f, 700.0f);
- * shadowPlane.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image actor.
- * shadowPlane.SetShadowPlane(ShadowPlane);
+ * ImageView imageView = ImageView::New(image);
+ * imageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ * imageView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ * shadowView.Add(imageView);\n Add the renderable actor to the shadow view
+ *
+ * ImageView shadowPlaneBg = ImageView::New(); //This will be the shadow plane
+ * shadowPlaneBg.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ * shadowPlaneBg.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ * shadowPlaneBg.SetProperty( Actor::Property::SIZE, Vector2(700.0f, 700.0f) );
+ * shadowPlaneBg.SetProperty( Actor::Property::POSITION, Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view.
+ * shadowView.SetShadowPlaneBackground(ShadowPlane);
*
* Actor pointLight = Actor::New(); // This will be the light source
- * pointLight.SetPosition(300.0f, 250.0f, 600.0f);
+ * pointLight.SetProperty( Actor::Property::POSITION, Vector3(300.0f, 250.0f, 600.0f) );
* Stage::GetCurrent().Add(pointLight);
* shadowView.SetPointLight(pointLight);
*
* shadowView.Deactivate();
* @endcode
*/
-class DALI_IMPORT_API ShadowView : public Control
+class DALI_TOOLKIT_API ShadowView : public Control
{
public:
-
/**
* Create an uninitialized ShadowView; this can be initialized with ShadowView::New()
* Calling member functions with an uninitialized Dali::Object is not allowed.
* @param[in] handle Handle to an object
* @return handle to a ShadowView or an uninitialized handle
*/
- static ShadowView DownCast( BaseHandle handle );
+ static ShadowView DownCast(BaseHandle handle);
/**
* Create an initialized ShadowView. Add children and call SetShadowPlane to make shadows visible\n
static ShadowView New(float downsampleWidthScale, float downsampleHeightScale);
/**
- * Adds a child Actor to this Actor.
- * NOTE! if the child already has a parent, it will be removed from old parent
- * and reparented to this actor. This may change childs position, color, shader effect,
- * scale etc as it now inherits them from this actor
- * @pre This Actor (the parent) has been initialized.
- * @pre The child actor has been initialized.
- * @pre The child actor is not the same as the parent actor.
- * @pre The actor is not the Root actor
- * @param [in] child The child.
- * @post The child will be referenced by its parent. This means that the child will be kept alive,
- * even if the handle passed into this method is reset or destroyed.
- */
- void Add(Actor child);
-
- /**
- * Removes a child Actor from this Actor.
- * If the actor was not a child of this actor, this is a no-op.
- * @pre This Actor (the parent) has been initialized.
- * @pre The child actor is not the same as the parent actor.
- * @param [in] child The child.
- */
- void Remove(Actor child);
-
- /**
* Set the Shadow Plane Background for the shadow effect.
*
* @param[in] shadowPlaneBackground An actor representing the shadow
*/
Dali::Property::Index GetShadowColorPropertyIndex() const;
-
public:
-
/**
* Creates a handle using the Toolkit::Internal implementation.
* @param[in] implementation The UI Control implementation.
*/
- DALI_INTERNAL ShadowView( Internal::ShadowView& implementation );
+ DALI_INTERNAL ShadowView(Internal::ShadowView& implementation);
/**
* Allows the creation of this UI Control from an Internal::CustomActor pointer.
* @param[in] internal A pointer to the internal CustomActor.
*/
- explicit DALI_INTERNAL ShadowView( Dali::Internal::CustomActor* internal );
+ explicit DALI_INTERNAL ShadowView(Dali::Internal::CustomActor* internal);
};
} // namespace Toolkit
} // namespace Dali
-#endif // __DALI_TOOLKIT_SHADOW_VIEW_H__
+#endif // DALI_TOOLKIT_SHADOW_VIEW_H