* ImageView imageView = ImageView::New(image);
* imageView.SetParentOrigin( ParentOrigin::CENTER );
* imageView.SetAnchorPoint( AnchorPoint::CENTER );
- * shadowView.Add(imageActor);\n Add the renderable actor to the shadow view
+ * shadowView.Add(imageView);\n Add the renderable actor to the shadow view
*
* ImageView shadowPlaneBg = ImageView::New(); //This will be the shadow plane
* shadowPlaneBg.SetParentOrigin( ParentOrigin::CENTER );
* shadowPlaneBg.SetAnchorPoint( AnchorPoint::CENTER );
* shadowPlaneBg.SetSize(700.0f, 700.0f);
- * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image actor.
+ * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view.
* shadowView.SetShadowPlaneBackground(ShadowPlane);
*
* Actor pointLight = Actor::New(); // This will be the light source