* shadowPlaneBg.SetParentOrigin( ParentOrigin::CENTER );
* shadowPlaneBg.SetAnchorPoint( AnchorPoint::CENTER );
* shadowPlaneBg.SetSize(700.0f, 700.0f);
- * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image actor.
+ * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view.
* shadowView.SetShadowPlaneBackground(ShadowPlane);
*
* Actor pointLight = Actor::New(); // This will be the light source