bool blurUserImage = false);
/**
- * @DEPRECATED_1_1.28 Use Actor::Add(Actor) instead
- * @brief Adds a child Actor to this Actor.
- * @SINCE_1_0.0
- * @param [in] child The child.
- * @pre This Actor (the parent) has been initialized.
- * @pre The child actor has been initialized.
- * @pre The child actor is not the same as the parent actor.
- * @pre The actor is not the Root actor
- * @post The child will be referenced by its parent. This means that the child will be kept alive,
- * even if the handle passed into this method is reset or destroyed.
- * @note If the child already has a parent, it will be removed from old parent
- * and reparented to this actor. This may change childs position, color, shader effect,
- * scale etc as it now inherits them from this actor.
- */
- void Add(Actor child);
-
- /**
- * @DEPRECATED_1_1.28 Use Actor::Remove(Actor) instead
- * @brief Removes a child Actor from this Actor.
- *
- * If the actor was not a child of this actor, this is a no-op.
- * @SINCE_1_0.0
- * @param [in] child The child.
- * @pre This Actor (the parent) has been initialized.
- * @pre The child actor is not the same as the parent actor.
- */
- void Remove(Actor child);
-
- /**
* @brief Start rendering the GaussianBlurView. Must be called after you Add() it to the stage.
* @SINCE_1_0.0
*/