-#ifndef __DALI_TOOLKIT_GAUSSIAN_BLUR_EFFECT_H__
-#define __DALI_TOOLKIT_GAUSSIAN_BLUR_EFFECT_H__
+#ifndef DALI_TOOLKIT_GAUSSIAN_BLUR_EFFECT_H
+#define DALI_TOOLKIT_GAUSSIAN_BLUR_EFFECT_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/common/dali-vector.h>
-#include <dali/public-api/images/frame-buffer-image.h>
#include <dali/public-api/render-tasks/render-task.h>
+#include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/public-api/rendering/texture.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal DALI_INTERNAL
{
-
/**
* GaussianBlurView implementation class
*/
*/
class BloomView;
-} // namespace Internal
+} // namespace DALI_INTERNAL
/**
* @addtogroup dali_toolkit_controls_gaussian_blur_view
* @{
* @remarks This is an experimental feature and might not be supported in the next release.
* We do recommend not to use this class.
*/
-class DALI_IMPORT_API GaussianBlurView : public Control
+class DALI_TOOLKIT_API GaussianBlurView : public Control
{
public:
/**
* @brief Signal type for notifications
* @SINCE_1_0.0
*/
- typedef Signal< void (GaussianBlurView source) > GaussianBlurViewSignal;
+ typedef Signal<void(GaussianBlurView source)> GaussianBlurViewSignal;
/**
* @brief Create an uninitialized GaussianBlurView; this can be initialized with GaussianBlurView::New().
* @param[in] handle Handle to an object
* @return A handle to a GaussianBlurView or an uninitialized handle
*/
- static GaussianBlurView DownCast( BaseHandle handle );
+ static GaussianBlurView DownCast(BaseHandle handle);
/**
* @brief Create an initialized GaussianBlurView, using default settings. The default settings are:-\n
* SetUserImageAndOutputRenderTarget().
* @return A handle to a newly allocated Dali resource
*/
- static GaussianBlurView New(const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat,
- const float downsampleWidthScale, const float downsampleHeightScale,
- bool blurUserImage = false);
-
- /**
- * @DEPRECATED_1_1.28 Use Actor::Add(Actor) instead
- * @brief Adds a child Actor to this Actor.
- * @SINCE_1_0.0
- * @param [in] child The child.
- * @pre This Actor (the parent) has been initialized.
- * @pre The child actor has been initialized.
- * @pre The child actor is not the same as the parent actor.
- * @pre The actor is not the Root actor
- * @post The child will be referenced by its parent. This means that the child will be kept alive,
- * even if the handle passed into this method is reset or destroyed.
- * @note If the child already has a parent, it will be removed from old parent
- * and reparented to this actor. This may change childs position, color, shader effect,
- * scale etc as it now inherits them from this actor.
- */
- void Add(Actor child);
-
- /**
- * @DEPRECATED_1_1.28 Use Actor::Remove(Actor) instead
- * @brief Removes a child Actor from this Actor.
- *
- * If the actor was not a child of this actor, this is a no-op.
- * @SINCE_1_0.0
- * @param [in] child The child.
- * @pre This Actor (the parent) has been initialized.
- * @pre The child actor is not the same as the parent actor.
- */
- void Remove(Actor child);
+ static GaussianBlurView New(const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat, const float downsampleWidthScale, const float downsampleHeightScale, bool blurUserImage = false);
/**
* @brief Start rendering the GaussianBlurView. Must be called after you Add() it to the stage.
* @brief Render the GaussianBlurView once.
*
* Must be called after you Add() it to the stage.
- * Only works with a gaussian blur view created with blurUserImage = true.
* Listen to the Finished signal to determine when the rendering has completed.
* @SINCE_1_0.0
*/
* @param outputRenderTarget A render target to receive the blurred result. Passing NULL is allowed. See also GetBlurredRenderTarget().
* @pre This object was created with a New( ... ) call where the blurUserImage argument was set to true. If this was not the case an exception will be thrown.
*/
- void SetUserImageAndOutputRenderTarget(Image inputImage, FrameBufferImage outputRenderTarget);
+ void SetUserImageAndOutputRenderTarget(Dali::Texture inputImage, Dali::FrameBuffer outputRenderTarget);
/**
* @brief Get the index of the property that can be used to fade the blur in / out.
* @return A handle on the blurred image, contained in a render target.
* @pre The user must call Activate() before the render target will be returned.
*/
- FrameBufferImage GetBlurredRenderTarget() const;
+ Dali::FrameBuffer GetBlurredRenderTarget() const;
/**
* @brief Set background color for the view. The background will be filled with this color.
* @SINCE_1_0.0
* @param[in] color The background color.
*/
- void SetBackgroundColor( const Vector4& color );
+ void SetBackgroundColor(const Vector4& color);
/**
* @brief Get the background color.
GaussianBlurViewSignal& FinishedSignal();
public:
-
/// @cond internal
/**
* @brief Creates a handle using the Toolkit::Internal implementation.
* @SINCE_1_0.0
* @param[in] implementation The UI Control implementation.
*/
- DALI_INTERNAL GaussianBlurView( Internal::GaussianBlurView& implementation );
+ DALI_INTERNAL GaussianBlurView(Internal::GaussianBlurView& implementation);
/**
* @brief Allows the creation of this UI Control from an Internal::CustomActor pointer.
* @SINCE_1_0.0
* @param[in] internal A pointer to the internal CustomActor.
*/
- DALI_INTERNAL GaussianBlurView( Dali::Internal::CustomActor* internal );
+ DALI_INTERNAL GaussianBlurView(Dali::Internal::CustomActor* internal);
/// @endcond
-
};
/**
} // namespace Dali
-#endif // __DALI_TOOLKIT_GAUSSIAN_BLUR_EFFECT_H__
+#endif // DALI_TOOLKIT_GAUSSIAN_BLUR_EFFECT_H