/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
namespace Toolkit
{
-
GaussianBlurView::GaussianBlurView()
{
}
}
GaussianBlurView::GaussianBlurView(const GaussianBlurView& handle)
- : Control( handle )
+: Control(handle)
{
}
GaussianBlurView& GaussianBlurView::operator=(const GaussianBlurView& rhs)
{
- if( &rhs != this )
+ if(&rhs != this)
{
Control::operator=(rhs);
}
return Internal::GaussianBlurView::New();
}
-GaussianBlurView GaussianBlurView::New( const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat,
- const float downsampleWidthScale, const float downsampleHeightScale,
- bool blurUserImage)
+GaussianBlurView GaussianBlurView::New(const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat, const float downsampleWidthScale, const float downsampleHeightScale, bool blurUserImage)
{
- return Internal::GaussianBlurView::New( numSamples, blurBellCurveWidth, renderTargetPixelFormat,
- downsampleWidthScale, downsampleHeightScale,
- blurUserImage);
+ return Internal::GaussianBlurView::New(numSamples, blurBellCurveWidth, renderTargetPixelFormat, downsampleWidthScale, downsampleHeightScale, blurUserImage);
}
-GaussianBlurView::GaussianBlurView( Internal::GaussianBlurView& implementation )
-: Control( implementation )
+GaussianBlurView::GaussianBlurView(Internal::GaussianBlurView& implementation)
+: Control(implementation)
{
}
-GaussianBlurView::GaussianBlurView( Dali::Internal::CustomActor* internal )
-: Control( internal )
+GaussianBlurView::GaussianBlurView(Dali::Internal::CustomActor* internal)
+: Control(internal)
{
VerifyCustomActorPointer<Internal::GaussianBlurView>(internal);
}
-GaussianBlurView GaussianBlurView::DownCast( BaseHandle handle )
+GaussianBlurView GaussianBlurView::DownCast(BaseHandle handle)
{
return Control::DownCast<GaussianBlurView, Internal::GaussianBlurView>(handle);
}
-void GaussianBlurView::Add(Actor child)
-{
- GetImpl(*this).Add(child);
-}
-
-void GaussianBlurView::Remove(Actor child)
-{
- GetImpl(*this).Remove(child);
-}
-
void GaussianBlurView::Activate()
{
GetImpl(*this).Activate();
return GetImpl(*this).GetBlurredRenderTarget();
}
-void GaussianBlurView::SetBackgroundColor( const Vector4& color )
+void GaussianBlurView::SetBackgroundColor(const Vector4& color)
{
GetImpl(*this).SetBackgroundColor(color);
}