#define DALI_TOOLKIT_CONTROL_DEVEL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* limitations under the License.
*
*/
+// EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/input-method-context.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
namespace Dali
{
enum
{
- STYLE_NAME = Control::Property::STYLE_NAME,
- BACKGROUND_COLOR = Control::Property::BACKGROUND_COLOR,
- BACKGROUND_IMAGE = Control::Property::BACKGROUND_IMAGE,
- KEY_INPUT_FOCUS = Control::Property::KEY_INPUT_FOCUS,
- BACKGROUND = Control::Property::BACKGROUND,
+ STYLE_NAME = Control::Property::STYLE_NAME,
+ RESERVED_PROPERTY_01 = Control::Property::RESERVED_PROPERTY_01,
+ RESERVED_PROPERTY_02 = Control::Property::RESERVED_PROPERTY_02,
+ KEY_INPUT_FOCUS = Control::Property::KEY_INPUT_FOCUS,
+ BACKGROUND = Control::Property::BACKGROUND,
+ MARGIN = Control::Property::MARGIN,
+ PADDING = Control::Property::PADDING,
/**
* @brief Displays a tooltip when the control is hovered over.
* @note When retrieved, a Property::MAP is returned.
* @see Toolkit::Tooltip
*/
- TOOLTIP = BACKGROUND + 1,
+ TOOLTIP = PADDING + 1,
/**
* @brief The current state of the control.
*
* @see DevelControl::State
*/
- STATE = BACKGROUND + 2,
+ STATE = PADDING + 2,
/**
* @brief The current sub state of the control.
*
* @see DevelControl::State
*/
- SUB_STATE = BACKGROUND + 3,
+ SUB_STATE = PADDING + 3,
/**
* @brief The actor ID of the left focusable control.
* @details Name "leftFocusableActorId", type Property::INTEGER.
*
*/
- LEFT_FOCUSABLE_ACTOR_ID = BACKGROUND + 4,
+ LEFT_FOCUSABLE_ACTOR_ID = PADDING + 4,
/**
* @brief The actor ID of the right focusable control.
* @details Name "rightFocusableActorId", type Property::INTEGER.
*
*/
- RIGHT_FOCUSABLE_ACTOR_ID = BACKGROUND + 5,
+ RIGHT_FOCUSABLE_ACTOR_ID = PADDING + 5,
/**
* @brief The actor ID of the up focusable control.
* @details Name "upFocusableActorId", type Property::INTEGER.
*
*/
- UP_FOCUSABLE_ACTOR_ID = BACKGROUND + 6,
+ UP_FOCUSABLE_ACTOR_ID = PADDING + 6,
/**
* @brief The actor ID of the down focusable control.
* @details Name "downFocusableActorId", type Property::INTEGER.
*
*/
- DOWN_FOCUSABLE_ACTOR_ID = BACKGROUND + 7
+ DOWN_FOCUSABLE_ACTOR_ID = PADDING + 7
};
} // namespace Property
-/// @brief ResourceReady signal type;
-typedef Signal<void ( Control ) > ResourceReadySignalType;
-
-/**
- * @brief This signal is emitted after all resources required
- * by a control are loaded and ready.
- * Most resources are only loaded when the control is placed on stage.
- *
- * @note A RelayoutRequest is queued by Control before this signal is emitted
- *
- * A callback of the following type may be connected:
- * @code
- * void YourCallbackName( Control control );
- * @endcode
- */
-DALI_IMPORT_API ResourceReadySignalType& ResourceReadySignal( Control& control );
-
-/**
- * @brief Query if all resources required by a control are loaded and ready.
- * Most resources are only loaded when the control is placed on stage.
- * @return true if the resources are loaded and ready, false otherwise
- *
- */
-DALI_IMPORT_API bool IsResourceReady( const Control& control );
-
/**
* @brief Register a visual by Property Index.
*
* @note If the depth-index is not set on the visual, then it is set to be above the currently registered visuals.
* @note If replacing a visual, then the depth-index of the visual being replaced is used for the visual.
*/
-DALI_IMPORT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual );
+DALI_TOOLKIT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual );
/**
* @brief Register a visual by Property Index with a depth index.
* @see Visual::Base::GetDepthIndex()
* @see Visual::Base::SetDepthIndex()
*/
-DALI_IMPORT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, int depthIndex );
+DALI_TOOLKIT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, int depthIndex );
/**
* @brief Register a visual by Property Index with the option of enabling/disabling it.
*
* @see EnableVisual()
*/
-DALI_IMPORT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, bool enabled );
+DALI_TOOLKIT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, bool enabled );
/**
* @brief Register a visual by Property Index with a depth index with the option of enabling/disabling it.
* @see Visual::Base::GetDepthIndex()
* @see Visual::Base::SetDepthIndex()
*/
-DALI_IMPORT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex );
+DALI_TOOLKIT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex );
/**
* @brief Erase the entry matching the given index from the list of registered visuals
* @param[in] control The control
* @param[in] index The Property index of the visual, used to reference visual
*/
-DALI_IMPORT_API void UnregisterVisual( Internal::Control& control, Dali::Property::Index index );
+DALI_TOOLKIT_API void UnregisterVisual( Internal::Control& control, Dali::Property::Index index );
/**
* @brief Retrieve the visual associated with the given property index.
* @return The registered visual if exist, otherwise empty handle.
* @note For managing object life-cycle, do not store the returned visual as a member which increments its reference count.
*/
-DALI_IMPORT_API Toolkit::Visual::Base GetVisual( const Internal::Control& control, Dali::Property::Index index );
+DALI_TOOLKIT_API Toolkit::Visual::Base GetVisual( const Internal::Control& control, Dali::Property::Index index );
/**
* @brief Sets the given visual to be displayed or not when parent staged.
* @param[in] index The Property index of the visual
* @param[in] enable flag to set enabled or disabled.
*/
-DALI_IMPORT_API void EnableVisual( Internal::Control& control, Dali::Property::Index index, bool enable );
+DALI_TOOLKIT_API void EnableVisual( Internal::Control& control, Dali::Property::Index index, bool enable );
/**
* @brief Queries if the given visual is to be displayed when parent staged.
* @param[in] index The Property index of the visual
* @return bool whether visual is enabled or not
*/
-DALI_IMPORT_API bool IsVisualEnabled( const Internal::Control& control, Dali::Property::Index index );
+DALI_TOOLKIT_API bool IsVisualEnabled( const Internal::Control& control, Dali::Property::Index index );
+
+
+/**
+ * @brief Add a transition effect on the control to the given animation
+ *
+ * Only generates an animator if the properties described in the transition
+ * data are staged (e.g. the visual is Enabled and the control is on stage).
+ * Otherwise the target values are stored, and will get set onto the properties
+ * when the visual is next staged.
+ *
+ * @param[in] control The control
+ * @param[in] animation The Animation to add valid transitions to
+ * @param[in] transitionData The transition data describing the effect to create
+ */
+DALI_TOOLKIT_API void AddTransitions( Internal::Control& control,
+ Dali::Animation animation,
+ const Toolkit::TransitionData& transitionData );
/**
* @brief Create a transition effect on the control.
* @return A handle to an animation defined with the given effect, or an empty
* handle if no properties match.
*/
-DALI_IMPORT_API Dali::Animation CreateTransition( Internal::Control& control, const Toolkit::TransitionData& transitionData );
+DALI_TOOLKIT_API Dali::Animation CreateTransition( Internal::Control& control,
+ const Toolkit::TransitionData& transitionData );
+
+/**
+ * @brief Perform an action on a visual registered to this control.
+ *
+ * Visuals will have actions, this API is used to perform one of these actions with the given attributes.
+ *
+ * @param[in] control The control.
+ * @param[in] visualIndex The Property index of the visual.
+ * @param[in] actionId The action to perform. See Visual to find supported actions.
+ * @param[in] attributes Optional attributes for the action.
+ */
+DALI_TOOLKIT_API void DoAction( Control& control, Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes );
+
+/**
+ * @brief Set input method context.
+ *
+ * @param[in] control The control.
+ * @param[in] inputMethodContext The input method context.
+ */
+DALI_TOOLKIT_API void SetInputMethodContext( Internal::Control& control, InputMethodContext& inputMethodContext );
+
+/**
+ * @brief Visual Event signal type
+ */
+using VisualEventSignalType = Signal< void ( Control, Dali::Property::Index, Dali::Property::Index ) >;
+
+/**
+ * @brief This signal is emitted when a visual has an event to notify.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName( Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId );
+ * @endcode
+ * @return The signal to connect to
+ */
+DALI_TOOLKIT_API VisualEventSignalType& VisualEventSignal( Control control );
} // namespace DevelControl