enum
{
- STYLE_NAME = Control::Property::STYLE_NAME,
- BACKGROUND_COLOR = Control::Property::BACKGROUND_COLOR,
- BACKGROUND_IMAGE = Control::Property::BACKGROUND_IMAGE,
- KEY_INPUT_FOCUS = Control::Property::KEY_INPUT_FOCUS,
- BACKGROUND = Control::Property::BACKGROUND,
- MARGIN = Control::Property::MARGIN,
- PADDING = Control::Property::PADDING,
+ STYLE_NAME = Control::Property::STYLE_NAME,
+ RESERVED_PROPERTY_01 = Control::Property::RESERVED_PROPERTY_01,
+ RESERVED_PROPERTY_02 = Control::Property::RESERVED_PROPERTY_02,
+ KEY_INPUT_FOCUS = Control::Property::KEY_INPUT_FOCUS,
+ BACKGROUND = Control::Property::BACKGROUND,
+ MARGIN = Control::Property::MARGIN,
+ PADDING = Control::Property::PADDING,
/**
* @brief Displays a tooltip when the control is hovered over.
* @details Name "tooltip", type Property::STRING, Property::ARRAY or Property::MAP.
- * If Property::STRING, then the style specified in the stylesheet is used.
- * If Property::ARRAY of Visuals then all are displayed in one row.
- * If Property::MAP, then it should be a map of Tooltip properties.
+ * If Property::STRING, then the style specified in the stylesheet is used.
+ * If Property::ARRAY of Visuals then all are displayed in one row.
+ * If Property::MAP, then it should be a map of Tooltip properties.
* @note The tooltip is only activated if display content is received, i.e. a string (text) or visual to show.
- * The rest is used to just build up the style of the tooltip (i.e. background, text color/point-size etc.)
+ * The rest is used to just build up the style of the tooltip (i.e. background, text color/point-size etc.)
* @note When retrieved, a Property::MAP is returned.
* @see Toolkit::Tooltip
*/
/**
* @brief The current sub state of the control.
- * @details Name "subState", type Property::INTEGER or Property::STRING. The enumeration used is dependent on the derived control.
+ * @details Name "subState", type Property::INTEGER or Property::STRING. The numeration used is dependent on the derived control.
*
* @see DevelControl::State
*/
* @details Name "downFocusableActorId", type Property::INTEGER.
*
*/
- DOWN_FOCUSABLE_ACTOR_ID = PADDING + 7
+ DOWN_FOCUSABLE_ACTOR_ID = PADDING + 7,
+
+ /**
+ * @brief The name of object visible in accessibility tree.
+ * @details Name "accessibilityName", type Property::STRING.
+ */
+ ACCESSIBILITY_NAME,
+
+ /**
+ * @brief The description of object visible in accessibility tree.
+ * @details Name "accessibilityDescription", type Property::STRING.
+ */
+ ACCESSIBILITY_DESCRIPTON,
+
+ /**
+ * @brief Current translation domain for accessibility clients.
+ * @details Name "accessibilityTranslationDomain", type Property::STRING.
+ */
+ ACCESSIBILITY_TRANSLATION_DOMAIN,
+
+ /**
+ * @brief Role being performed in accessibility hierarchy.
+ * @details Name "accessibilityRole", type Property::INTEGER.
+ * @note Property is stored as INTEGER, however its interpretaton
+ * depend on enumeration Dali::Accessibility::Role and should be read and written
+ * with usage of enumerated values.
+ * @see Dali::Accessibility::Role
+ */
+ ACCESSIBILITY_ROLE,
+ /**
+ * @brief Mark of able to highlight object.
+ * @details Name "accessibilityHighlightable", type Property::BOOLEAN.
+ */
+ ACCESSIBILITY_HIGHLIGHTABLE,
+ /**
+ * @brief Set of accessibility attributes describing object in accessibility hierarchy
+ * @details Name "accessibilityAttributes", type Property::MAP
+ */
+ ACCESSIBILITY_ATTRIBUTES,
+
+ /**
+ * @brief Boolean flag describing object as animated
+ * @details Name "accessibilityAnimated", type Property::BOOLEAN
+ * @note Flag set to true will prevent BoundChanged accessibility signal from emiting
+ */
+ ACCESSIBILITY_ANIMATED
};
} // namespace Property
*/
DALI_TOOLKIT_API VisualEventSignalType& VisualEventSignal( Control control );
+/**
+ * @brief The signal is emmited as a succession of "activate" signal send by accessibility client.
+ * @return The signal to connect to
+ */
+DALI_TOOLKIT_API Toolkit::Control::AccessibilityActivateSignalType &AccessibilityActivateSignal( Toolkit::Control control );
+
+/**
+ * @brief The signal is emmited when text send via Dali::Accessibility::Bridge::Say
+ * was placed in TTS queue but other text with higher priority prevented it from being read.
+ *
+ * @return The signal to connect to
+ */
+DALI_TOOLKIT_API Toolkit::Control::AccessibilityReadingSkippedSignalType &AccessibilityReadingSkippedSignal( Toolkit::Control control );
+
+/**
+ * @brief The signal is emmited when text send via Dali::Accessibility::Bridge::Say
+ * was placed in TTS queue and reading was started but other text with higher priority cancelled it.
+ *
+ * @return The signal to connect to
+ */
+DALI_TOOLKIT_API Toolkit::Control::AccessibilityReadingCancelledSignalType &AccessibilityReadingCancelledSignal( Toolkit::Control control );
+
+/**
+ * @brief The signal is emmited when text send via Dali::Accessibility::Bridge::Say
+ * was fully read by TTS module.
+ *
+ * @return The signal to connect to
+ */
+DALI_TOOLKIT_API Toolkit::Control::AccessibilityReadingStoppedSignalType &AccessibilityReadingStoppedSignal( Toolkit::Control control );
+
+/**
+ * @brief The signal is emmited when accessibility client asks for object's name.
+ *
+ * Connected callback should assign name to std::string call parameter.
+ * Accessibility name can be stored in two ways:
+ * this signal,
+ * ACCESSIBILITY_NAME property,
+ * Priority is as above. If none is used, default implementation is provided.
+ * @return [description]
+ */
+DALI_TOOLKIT_API Toolkit::Control::AccessibilityGetNameSignalType &AccessibilityGetNameSignal( Toolkit::Control control );
+
+/**
+ * @brief The signal is emmited when accessibility client asks for object's description.
+ *
+ * Connected callback should assign description to std::string call parameter.
+ * Accessibility description can be stored in two ways:
+ * this signal,
+ * ACCESSIBILITY_DESCRIPTON property,
+ * Priority is as above. If none is used, default implementation is provided.
+ * @return signal handler
+ */
+DALI_TOOLKIT_API Toolkit::Control::AccessibilityGetDescriptionSignalType &AccessibilityGetDescriptionSignal( Toolkit::Control control );
+
+/**
+ * @brief The signal is emitted when accessibility client call "DoGesture" method via IPC mechanism.
+ *
+ * This signal allows developers to serve incoming gesture in specific way.
+ * @return signal handler
+ */
+DALI_TOOLKIT_API Toolkit::Control::AccessibilityDoGestureSignalType &AccessibilityDoGestureSignal( Toolkit::Control control );
+
+/**
+ * @brief The method allows connection with other actor with usage of concrete accessibility relation type.
+ *
+ * @param control object to append attribute to
+ * @param destination Actor object
+ * @param relation enumerated value describing relation
+ */
+DALI_TOOLKIT_API void AppendAccessibilityRelation( Dali::Actor control, Actor destination, Dali::Accessibility::RelationType relation );
+
+/**
+ * @brief The method allows removing relation
+ *
+ * @param control object to append attribute to
+ * @param destination Actor object
+ * @param relation enumerated value describing relation
+ */
+DALI_TOOLKIT_API void RemoveAccessibilityRelation( Dali::Actor control, Actor destination, Dali::Accessibility::RelationType relation );
+
+/**
+ * @brief The method returns collection accessibility addresses representing objects connected with current object
+ *
+ * @param control object to append attribute to
+ * @return std::vector, where index is casted value of Accessibility::RelationType and value is std::vector of type Accessibility::Address
+ */
+DALI_TOOLKIT_API std::vector<std::vector<Accessibility::Address>> GetAccessibilityRelations( Dali::Actor control );
+
+/**
+ * @brief The method removes all previously appended relations
+ *
+ * @param control object to append attribute to
+ */
+DALI_TOOLKIT_API void ClearAccessibilityRelations( Dali::Actor control );
+
+/**
+ * @brief The method allows to add or modify value matched with given key.
+ * Modification take place if key was previously set.
+ *
+ * @param control object to append attribute to
+ * @param key std::string value
+ * @param value std::string value
+ */
+DALI_TOOLKIT_API void AppendAccessibilityAttribute( Dali::Actor control, const std::string& key, const std::string value );
+
+/**
+ * @brief The method erases key with its value from accessibility attributes
+ * @param control object to append attribute to
+ * @param key std::string value
+ */
+DALI_TOOLKIT_API void RemoveAccessibilityAttribute( Dali::Actor control, const std::string& key );
+
+/**
+ * @brief The method clears accessibility attributes
+ *
+ * @param control object to append attribute to
+ */
+DALI_TOOLKIT_API void ClearAccessibilityAttributes( Dali::Actor control );
+
+/**
+ * @brief The method inserts reading information of an accessible object into attributes
+ *
+ * @param control object to append attribute to
+ * @param types Reading information types
+ */
+DALI_TOOLKIT_API void SetAccessibilityReadingInfoType( Dali::Actor control, const Dali::Accessibility::ReadingInfoTypes types );
+
+/**
+ * @brief The method returns reading information of an accessible object
+ *
+ * @param control object to append attribute to
+ * @return Reading information types
+ */
+DALI_TOOLKIT_API Dali::Accessibility::ReadingInfoTypes GetAccessibilityReadingInfoType( Dali::Actor control );
+
+/**
+ * @brief The method erases highlight.
+ *
+ * @param control object to append attribute to
+ * @return bool value, false when it is not possible or something went wrong, at the other way true.
+ */
+DALI_TOOLKIT_API bool ClearAccessibilityHighlight( Dali::Actor control );
+
+/**
+ * @brief The method grabs highlight.
+ *
+ * @param control object to append attribute to
+ * @return bool value, false when it is not possible or something went wrong, at the other way true.
+ */
+DALI_TOOLKIT_API bool GrabAccessibilityHighlight( Dali::Actor control );
+
+/**
+ * @brief The metod presents bitset of control's states.
+ *
+ * @param control object to append attribute to
+ * @return Dali::Accessibility::States is vector of enumerated State.
+ */
+DALI_TOOLKIT_API Dali::Accessibility::States GetAccessibilityStates( Dali::Actor control );
+
+/**
+ * @brief The method force sending notifications about current states to accessibility clients
+ *
+ * @param control object to append attribute to
+ * @param states mask with states expected to broadcast
+ * @param doRecursive flag pointing if notifications of children's state would be sent
+ */
+DALI_TOOLKIT_API void NotifyAccessibilityStateChange( Dali::Actor control, Dali::Accessibility::States states, bool doRecursive );
+
+/**
+ * The method allows to set specific constructor for creating accessibility structure
+ *
+ * Thank to this method hierarchy of accessibility objects can be based on internal hierarchy of Actors.
+ * It prevents from necessity of keeping two trees synchronized.
+ * The method should be called inside constructors of all classes inheriting from Control.
+ *
+ * Possible usage can be as follows:
+ * @code
+ * SetAccessibilityConstructor( []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new AccessibleImpl( actor, Dali::Accessibility::Role::DIALOG, true ) );
+ } );
+ * @endcode
+ *
+ * param constructor callback creating Accessible object
+ */
+DALI_TOOLKIT_API void SetAccessibilityConstructor( Dali::Actor control, std::function<std::unique_ptr<Dali::Accessibility::Accessible>(Dali::Actor)> constructor);
+
+/**
+ * Returns accessibility object bound to actor, if any
+ *
+ * This method won't bound new accessibility object. Use Dali::Accessibility::Accessible::Get in that case.
+ */
+DALI_TOOLKIT_API Dali::Accessibility::Accessible *GetBoundAccessibilityObject( Dali::Actor control );
+
} // namespace DevelControl
} // namespace Toolkit