#define DALI_TOOLKIT_CONTROL_DEVEL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Toolkit
{
+class TransitionData;
+
+namespace Visual
+{
+class Base;
+}
+
namespace DevelControl
{
*
* @see DevelControl::State
*/
- SUB_STATE = BACKGROUND + 3
+ SUB_STATE = BACKGROUND + 3,
+
+ /**
+ * @brief The actor ID of the left focusable control.
+ * @details Name "leftFocusableActorId", type Property::INTEGER.
+ *
+ */
+ LEFT_FOCUSABLE_ACTOR_ID = BACKGROUND + 4,
+
+ /**
+ * @brief The actor ID of the right focusable control.
+ * @details Name "rightFocusableActorId", type Property::INTEGER.
+ *
+ */
+ RIGHT_FOCUSABLE_ACTOR_ID = BACKGROUND + 5,
+
+ /**
+ * @brief The actor ID of the up focusable control.
+ * @details Name "upFocusableActorId", type Property::INTEGER.
+ *
+ */
+ UP_FOCUSABLE_ACTOR_ID = BACKGROUND + 6,
+
+ /**
+ * @brief The actor ID of the down focusable control.
+ * @details Name "downFocusableActorId", type Property::INTEGER.
+ *
+ */
+ DOWN_FOCUSABLE_ACTOR_ID = BACKGROUND + 7
};
} // namespace Property
+/// @brief ResourceReady signal type;
+typedef Signal<void ( Control ) > ResourceReadySignalType;
+
+/**
+ * @brief This signal is emitted after all resources required
+ * by a control are loaded and ready.
+ * Most resources are only loaded when the control is placed on stage.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName( Control control );
+ * @endcode
+ */
+DALI_IMPORT_API ResourceReadySignalType& ResourceReadySignal( Control& control );
+
+/**
+ * @brief Query if all resources required by a control are loaded and ready.
+ * Most resources are only loaded when the control is placed on stage.
+ * @return true if the resources are loaded and ready, false otherwise
+ *
+ */
+DALI_IMPORT_API bool IsResourceReady( const Control& control );
+
+/**
+ * @brief Register a visual by Property Index, linking an Actor to visual when required.
+ * In the case of the visual being an actor or control deeming visual not required then visual should be an empty handle.
+ * No parenting is done during registration, this should be done by derived class.
+ *
+ * @param[in] control The control
+ * @param[in] index The Property index of the visual, used to reference visual
+ * @param[in] visual The visual to register
+ * @note Derived class should not call visual.SetOnStage(actor). It is the responsibility of the base class to connect/disconnect registered visual to stage.
+ * Use below API with enabled set to false if derived class wishes to control when visual is staged.
+ */
+DALI_IMPORT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual );
+
+/**
+ * @brief Register a visual by Property Index, linking an Actor to visual when required.
+ *
+ * In the case of the visual being an actor or control deeming visual not required then visual should be an empty handle.
+ * If enabled is false then the visual is not set on stage until enabled by the derived class.
+ * @see EnableVisual
+ *
+ * @param[in] control The control
+ * @param[in] index The Property index of the visual, used to reference visual
+ * @param[in] visual The visual to register
+ * @param[in] enabled false if derived class wants to control when visual is set on stage.
+ *
+ */
+DALI_IMPORT_API void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, bool enabled );
+
+/**
+ * @brief Erase the entry matching the given index from the list of registered visuals
+ *
+ * @param[in] control The control
+ * @param[in] index The Property index of the visual, used to reference visual
+ */
+DALI_IMPORT_API void UnregisterVisual( Internal::Control& control, Dali::Property::Index index );
+
+/**
+ * @brief Retrieve the visual associated with the given property index.
+ *
+ * @param[in] control The control
+ * @param[in] index The Property index of the visual.
+ * @return The registered visual if exist, otherwise empty handle.
+ * @note For managing object life-cycle, do not store the returned visual as a member which increments its reference count.
+ */
+DALI_IMPORT_API Toolkit::Visual::Base GetVisual( const Internal::Control& control, Dali::Property::Index index );
+
+/**
+ * @brief Sets the given visual to be displayed or not when parent staged.
+ *
+ * @param[in] control The control
+ * @param[in] index The Property index of the visual
+ * @param[in] enable flag to set enabled or disabled.
+ */
+DALI_IMPORT_API void EnableVisual( Internal::Control& control, Dali::Property::Index index, bool enable );
+
+/**
+ * @brief Queries if the given visual is to be displayed when parent staged.
+ *
+ * @param[in] control The control
+ * @param[in] index The Property index of the visual
+ * @return bool whether visual is enabled or not
+ */
+DALI_IMPORT_API bool IsVisualEnabled( const Internal::Control& control, Dali::Property::Index index );
+
+/**
+ * @brief Create a transition effect on the control.
+ *
+ * Only generates an animation if the properties described in the transition
+ * data are staged (e.g. the visual is Enabled and the control is on stage).
+ * Otherwise the target values are stored, and will get set onto the properties
+ * when the visual is next staged.
+ *
+ * @param[in] control The control
+ * @param[in] transitionData The transition data describing the effect to create
+ * @return A handle to an animation defined with the given effect, or an empty
+ * handle if no properties match.
+ */
+DALI_IMPORT_API Dali::Animation CreateTransition( Internal::Control& control, const Toolkit::TransitionData& transitionData );
+
} // namespace DevelControl
} // namespace Toolkit